PhysGetMassCenterOverrideIndex
0x0077a3c0 · 66 bytes · __cdecl
_Z30PhysGetMassCenterOverrideIndex8string_t
Decompiled
undefined (1 param)
/* PhysGetMassCenterOverrideIndex(string_t) */
int PhysGetMassCenterOverrideIndex(int param_1)
{
int iVar1;
int iVar2;
int *piVar3;
if ((param_1 == 0) || ((int)g_PhysicsHook._56_4_ < 1)) {
LAB_0077a3ff:
iVar2 = -1;
}
else if (param_1 == *(int *)(g_PhysicsHook._44_4_ + 0x1c)) {
iVar2 = 0;
}
else {
iVar2 = 0;
piVar3 = (int *)(g_PhysicsHook._44_4_ + 0x3c);
do {
iVar2 = iVar2 + 1;
if (iVar2 == g_PhysicsHook._56_4_) goto LAB_0077a3ff;
iVar1 = *piVar3;
piVar3 = piVar3 + 8;
} while (param_1 != iVar1);
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.