CCollisionEvent::EndTouch
0x00779900 · 455 bytes · __thiscall
_ZN15CCollisionEvent8EndTouchEP14IPhysicsObjectS1_P21IPhysicsCollisionData
Decompiled
undefined (4 params)
/* CCollisionEvent::EndTouch(IPhysicsObject*, IPhysicsObject*, IPhysicsCollisionData*) */
void __thiscall
CCollisionEvent::EndTouch
(CCollisionEvent *this,IPhysicsObject *param_1,IPhysicsObject *param_2,
IPhysicsCollisionData *param_3)
{
char cVar1;
CBaseEntity *pCVar2;
CBaseEntity *pCVar3;
Vector *pVVar4;
int *piVar5;
int *piVar6;
CBaseEntity *pCVar7;
int iVar8;
Vector *in_stack_ffffefb8;
int local_1044;
Vector *local_1040;
undefined1 local_1034 [12];
undefined1 local_1028 [12];
undefined4 local_101c [1027];
*(int *)(this + 0x15c) = *(int *)(this + 0x15c) + 1;
/* try { // try from 00779921 to 00779acb has its CatchHandler @ 00779ad1 */
pCVar2 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x48))(param_1);
pCVar3 = (CBaseEntity *)(**(code **)(*(int *)param_2 + 0x48))(param_2);
if ((pCVar3 != (CBaseEntity *)0x0) && (pCVar2 != (CBaseEntity *)0x0)) {
pVVar4 = (Vector *)(**(code **)(*(int *)pCVar2 + 0x2b8))(pCVar2,local_101c,0x400);
local_1040 = (Vector *)0x0;
local_1044 = 0;
if (0 < (int)pVVar4) {
do {
in_stack_ffffefb8 = (Vector *)local_101c[(int)local_1040];
piVar5 = (int *)(**(code **)(*(int *)in_stack_ffffefb8 + 0x144))(in_stack_ffffefb8);
iVar8 = 0;
while (cVar1 = (**(code **)(*piVar5 + 8))(piVar5), cVar1 != '\0') {
piVar6 = (int *)(**(code **)(*piVar5 + 0xc))(piVar5,1);
pCVar7 = (CBaseEntity *)(**(code **)(*piVar6 + 0x48))(piVar6);
iVar8 = iVar8 + (uint)(pCVar3 == pCVar7);
(**(code **)(*piVar5 + 0x34))(piVar5);
}
(**(code **)(*(int *)in_stack_ffffefb8 + 0x148))(in_stack_ffffefb8,piVar5);
local_1044 = local_1044 + iVar8;
if (1 < local_1044) goto LAB_00779938;
local_1040 = local_1040 + 1;
} while (local_1040 != pVVar4);
}
(**(code **)(*(int *)param_3 + 4))(param_3,local_1034);
(*(code *)**(undefined4 **)param_3)(param_3,local_1028);
if (this[0x164] == (CCollisionEvent)0x0) {
CBaseEntity::PhysicsNotifyOtherOfUntouch(pCVar2,pCVar3);
CBaseEntity::PhysicsNotifyOtherOfUntouch(pCVar3,pCVar2);
}
else {
AddTouchEvent((CCollisionEvent *)0x1,(CBaseEntity *)&vec3_origin,(CBaseEntity *)&vec3_origin,
(int)pCVar2,pVVar4,in_stack_ffffefb8);
}
}
LAB_00779938:
*(int *)(this + 0x15c) = *(int *)(this + 0x15c) + -1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.