CallbackReport
0x00778990 · 109 bytes · __cdecl
_ZL14CallbackReportP11CBaseEntity
Decompiled
undefined (1 param)
/* CallbackReport(CBaseEntity*) */
void CallbackReport(CBaseEntity *param_1)
{
undefined1 *puVar1;
int iVar2;
undefined1 *puVar3;
char *pcVar4;
undefined4 *puVar5;
undefined4 uStackY_30;
char *local_20;
pcVar4 = *(char **)(param_1 + 0x154);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
uStackY_30 = 0x7789b4;
iVar2 = _V_strlen(pcVar4);
puVar5 = (undefined4 *)&stack0xffffffd4;
if (iVar2 == 0) {
uStackY_30 = 0x7789f7;
(**(code **)(*(int *)param_1 + 0x20))();
pcVar4 = local_20;
puVar5 = &uStackY_30;
if (local_20 == (char *)0x0) {
pcVar4 = "";
puVar5 = &uStackY_30;
}
}
puVar1 = *(undefined1 **)(param_1 + 0x7c);
puVar5[2] = pcVar4;
*puVar5 = "%s - %s\n";
puVar3 = &DAT_00d539c2;
if (puVar1 != (undefined1 *)0x0) {
puVar3 = puVar1;
}
puVar5[1] = puVar3;
puVar5[-1] = 0x7789d9;
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.