L L4D2node

WheelCollidesWith

0x00778020 · 62 bytes · __regparm3

_ZL17WheelCollidesWithP14IPhysicsObjectP11CBaseEntity

Decompiled

undefined (2 params)

/* WheelCollidesWith(IPhysicsObject*, CBaseEntity*) */

undefined4 __regparm3 WheelCollidesWith(IPhysicsObject *param_1,CBaseEntity *param_2)

{
  char cVar1;
  
  if (*(int *)(param_2 + 0x234) == 3) {
    return 0;
  }
  if (1 < (byte)((char)param_2[0x186] - 6U)) {
    cVar1 = (**(code **)(*(int *)param_1 + 8))(param_1);
    if (cVar1 != '\0') {
      return 1;
    }
    return 0;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)