WheelCollidesWith
0x00778020 · 62 bytes · __regparm3
_ZL17WheelCollidesWithP14IPhysicsObjectP11CBaseEntity
Decompiled
undefined (2 params)
/* WheelCollidesWith(IPhysicsObject*, CBaseEntity*) */
undefined4 __regparm3 WheelCollidesWith(IPhysicsObject *param_1,CBaseEntity *param_2)
{
char cVar1;
if (*(int *)(param_2 + 0x234) == 3) {
return 0;
}
if (1 < (byte)((char)param_2[0x186] - 6U)) {
cVar1 = (**(code **)(*(int *)param_1 + 8))(param_1);
if (cVar1 != '\0') {
return 1;
}
return 0;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.