L L4D2node

CPhysicsHook::LevelShutdownPreEntity

0x00777ff0 · 37 bytes · __cdecl

_ZN12CPhysicsHook22LevelShutdownPreEntityEv

Decompiled

undefined (0 params)

/* CPhysicsHook::LevelShutdownPreEntity() */

void CPhysicsHook::LevelShutdownPreEntity(void)

{
  if (physenv != (int *)0x0) {
    (**(code **)(*physenv + 0xb4))(physenv,1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)