CPhysicsHook::LevelShutdownPreEntity
0x00777ff0 · 37 bytes · __cdecl
_ZN12CPhysicsHook22LevelShutdownPreEntityEv
Decompiled
undefined (0 params)
/* CPhysicsHook::LevelShutdownPreEntity() */
void CPhysicsHook::LevelShutdownPreEntity(void)
{
if (physenv != (int *)0x0) {
(**(code **)(*physenv + 0xb4))(physenv,1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.