L L4D2node

CPhysHinge::CreateConstraint

0x007771c0 · 723 bytes · __thiscall

_ZN10CPhysHinge16CreateConstraintEP23IPhysicsConstraintGroupRK20hl_constraint_info_t

Decompiled

undefined (3 params)

/* CPhysHinge::CreateConstraint(IPhysicsConstraintGroup*, hl_constraint_info_t const&) */

undefined4 __thiscall
CPhysHinge::CreateConstraint
          (CPhysHinge *this,IPhysicsConstraintGroup *param_1,hl_constraint_info_t *param_2)

{
  CBaseEdict *this_00;
  int *piVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  undefined4 uVar5;
  uint uVar6;
  int local_20 [4];
  
  if (((vec3_origin == *(float *)(this + 0x48c)) && (DAT_01053d4c == *(float *)(this + 0x490))) &&
     (DAT_01053d50 == *(float *)(this + 0x494))) {
    DevMsg("ERROR: Hinge with bad data!!!\n");
    return 0;
  }
  *(undefined4 *)(this + 0x4b4) = 0x3f800000;
  *(undefined4 *)(this + 0x4b8) = 0x3f800000;
  *(undefined4 *)(this + 0x4a8) = 0x3f800000;
  this[0x4bc] = (CPhysHinge)(((byte)(*(uint *)(this + 0x148) >> 2) ^ 1) & 1);
  *(float *)(this + 0x4ac) = *(float *)(this + 0x454) * 0.45454544;
  *(float *)(this + 0x4b0) = *(float *)(this + 0x458) * 0.45454544;
  *(undefined4 *)(this + 0x4b4) = *(undefined4 *)(param_2 + 0x24);
  uVar5 = *(undefined4 *)(param_2 + 0x28);
  *(undefined4 *)(this + 0x498) = 0;
  *(undefined4 *)(this + 0x49c) = 0;
  *(undefined4 *)(this + 0x4b8) = uVar5;
  *(undefined4 *)(this + 0x4a0) = 0;
  *(float *)(this + 0x4a4) = *(float *)(this + 0x4c0) * 1000.0;
  cVar2 = IsWorldHinge(this,param_2,local_20);
  if (cVar2 == '\0') {
    uVar6 = *(uint *)(this + 0x148) & 0xfffffff7;
    if (*(uint *)(this + 0x148) != uVar6) {
      if (this[0x6c] == (CPhysHinge)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
        *(uint *)(this + 0x148) = uVar6;
      }
      else {
        this[0x70] = (CPhysHinge)((byte)this[0x70] | 1);
        *(uint *)(this + 0x148) = uVar6;
      }
    }
  }
  else {
    (**(code **)(**(int **)(param_2 + 0x1c) + 0x13c))(*(int **)(param_2 + 0x1c),local_20[0]);
  }
  piVar1 = *(int **)(param_2 + 0x18);
  if (piVar1 == (int *)0x0) {
    piVar1 = *(int **)(param_2 + 0x1c);
    if (piVar1 != (int *)0x0) {
      iVar3 = (**(code **)(*piVar1 + 0x15c))(piVar1);
LAB_007773f0:
      if (iVar3 != 0) {
        iVar4 = 0;
        goto LAB_00777331;
      }
    }
LAB_00777470:
    uVar5 = (**(code **)(*physenv + 0x44))
                      (physenv,*(undefined4 *)(param_2 + 0x18),*(undefined4 *)(param_2 + 0x1c),
                       param_1,this + 0x480);
  }
  else {
    iVar4 = (**(code **)(*piVar1 + 0x15c))(piVar1);
    piVar1 = *(int **)(param_2 + 0x1c);
    if (piVar1 == (int *)0x0) {
      iVar3 = 0;
      if (iVar4 == 0) goto LAB_00777470;
    }
    else {
      iVar3 = (**(code **)(*piVar1 + 0x15c))(piVar1);
      if (iVar4 == 0) goto LAB_007773f0;
    }
LAB_00777331:
    DebugDumpEntity("hinge_constraint\t%p\t%p\t%f\t%f\t%f\t%f\t%f\t%f",iVar4,iVar3,
                    (double)*(float *)(this + 0x480),(double)*(float *)(this + 0x484),
                    (double)*(float *)(this + 0x488),(double)*(float *)(this + 0x48c),
                    (double)*(float *)(this + 0x490),(double)*(float *)(this + 0x494),iVar3);
    uVar5 = (**(code **)(*g_pPhys2World + 0x78))(g_pPhys2World,iVar4,iVar3,param_1,this + 0x480,0);
  }
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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