CPhysSlideConstraint::InputSetVelocity
0x00775d00 · 456 bytes · __thiscall
_ZN20CPhysSlideConstraint16InputSetVelocityER11inputdata_t
Decompiled
undefined (2 params)
/* CPhysSlideConstraint::InputSetVelocity(inputdata_t&) */
void __thiscall
CPhysSlideConstraint::InputSetVelocity(CPhysSlideConstraint *this,inputdata_t *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
longdouble lVar4;
float fVar5;
float local_18;
float local_10;
piVar3 = *(int **)(this + 0x440);
if (piVar3 == (int *)0x0) {
return;
}
iVar2 = (**(code **)(*piVar3 + 0x18))(piVar3);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
if (iVar2 == 0) {
return;
}
local_10 = *(float *)(param_1 + 8);
if (*(int *)(param_1 + 0x18) != 1) {
local_10 = 0.0;
}
piVar3 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x18))(*(int **)(this + 0x440));
cVar1 = (**(code **)(*piVar3 + 0x2c))(piVar3);
iVar2 = **(int **)(this + 0x440);
if (cVar1 == '\0') {
piVar3 = (int *)(**(code **)(iVar2 + 0x1c))();
cVar1 = (**(code **)(*piVar3 + 0x2c))(piVar3);
if (cVar1 == '\0') {
local_18 = 1.0;
goto LAB_00775df7;
}
local_18 = 1.0;
iVar2 = 0;
LAB_00775e70:
iVar2 = iVar2 + 1;
piVar3 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
lVar4 = (longdouble)(**(code **)(*piVar3 + 0x78))(piVar3);
local_18 = (float)lVar4 + local_18;
piVar3 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
(**(code **)(*piVar3 + 100))(piVar3);
}
else {
piVar3 = (int *)(**(code **)(iVar2 + 0x18))(*(int **)(this + 0x440));
iVar2 = 1;
lVar4 = (longdouble)(**(code **)(*piVar3 + 0x78))(piVar3);
local_18 = (float)lVar4;
piVar3 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x18))(*(int **)(this + 0x440));
(**(code **)(*piVar3 + 100))(piVar3);
piVar3 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
cVar1 = (**(code **)(*piVar3 + 0x2c))(piVar3);
if (cVar1 != '\0') goto LAB_00775e70;
}
local_18 = local_18 / (float)iVar2;
LAB_00775df7:
fVar5 = *(float *)(this + 0x490);
if (fVar5 == 0.0) {
fVar5 = 1.0;
}
(**(code **)(**(int **)(this + 0x440) + 0x20))
(*(int **)(this + 0x440),local_10,
(local_18 * local_10 * fVar5) / *(float *)(gpGlobals + 0x1c));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.