CPathTrack::SetPrevious
0x00771b40 · 87 bytes · __thiscall
_ZN10CPathTrack11SetPreviousEPS_
Decompiled
undefined (2 params)
/* CPathTrack::SetPrevious(CPathTrack*) */
void __thiscall CPathTrack::SetPrevious(CPathTrack *this,CPathTrack *param_1)
{
char *pcVar1;
int iVar2;
char *pcVar3;
if (param_1 != (CPathTrack *)0x0) {
pcVar3 = *(char **)(this + 0x454);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
pcVar1 = "";
if (*(char **)(param_1 + 0x154) != (char *)0x0) {
pcVar1 = *(char **)(param_1 + 0x154);
}
if (pcVar3 != pcVar1) {
iVar2 = _V_stricmp(pcVar1,pcVar3);
if (iVar2 != 0) {
*(CPathTrack **)(this + 0x444) = param_1;
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.