CPathTrack::ValidPath
0x007719e0 · 38 bytes · __cdecl
_ZN10CPathTrack9ValidPathEPS_i
Decompiled
undefined (2 params)
/* CPathTrack::ValidPath(CPathTrack*, int) */
CPathTrack * CPathTrack::ValidPath(CPathTrack *param_1,int param_2)
{
if (param_1 != (CPathTrack *)0x0) {
if ((param_2 != 0) && (((byte)param_1[0x148] & 1) != 0)) {
param_1 = (CPathTrack *)0x0;
}
return param_1;
}
return (CPathTrack *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.