L L4D2node

DataMapInit<CParticleSystem>

0x00770270 · 380 bytes · __cdecl

_Z11DataMapInitI15CParticleSystemEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CParticleSystem>(CParticleSystem*) */

datamap_t * DataMapInit<CParticleSystem>(CParticleSystem *param_1)

{
  char *pcVar1;
  int iVar2;
  size_t sVar3;
  char *local_10 [2];
  
  if (DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder);
    if (iVar2 != 0) {
      DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder = "CParticleSystem";
      _DAT_00feb984 = 0;
      _DAT_00feb988 = 0;
      _DAT_00feb98c = 0;
      DAT_00feb990 = 0;
      _DAT_00feb994 = 0;
      _DAT_00feb980 = 0xf;
      __cxa_guard_release(&DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   &DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder,&__dso_handle);
    }
  }
  CParticleSystem::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
  if (DataMapInit<CParticleSystem>(CParticleSystem*)::dataDesc == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CParticleSystem>(CParticleSystem*)::dataDesc);
    if (iVar2 != 0) {
      DataMapInit<CParticleSystem>(CParticleSystem*)::dataDesc._4940_2_ = 0x3f;
                    /* try { // try from 007702e6 to 00770355 has its CatchHandler @ 007703f7 */
      local_10[0] = operator_new__(_DAT_00feb980 + 0x19);
      strcpy(local_10[0],DataMapInit<CParticleSystem>(CParticleSystem*)::nameHolder);
      pcVar1 = local_10[0];
      sVar3 = strlen(local_10[0]);
      builtin_strncpy(pcVar1 + sVar3,"StartParticleSystemThink",0x19);
      CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
                ((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00feb984,DAT_00feb990,local_10);
      DataMapInit<CParticleSystem>(CParticleSystem*)::dataDesc._5124_4_ = local_10[0];
      __cxa_guard_release(&DataMapInit<CParticleSystem>(CParticleSystem*)::dataDesc);
    }
  }
  CParticleSystem::m_DataMap._4_4_ = 0x50;
  CParticleSystem::m_DataMap._0_4_ = 0xf43d60;
  return (datamap_t *)CParticleSystem::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)