ParticleSmokeGrenade::ParticleSmokeGrenade
0x0076f5c0 · 347 bytes · __thiscall
_ZN20ParticleSmokeGrenadeC1Ev
Decompiled
undefined (1 param)
/* ParticleSmokeGrenade::ParticleSmokeGrenade() */
void __thiscall ParticleSmokeGrenade::ParticleSmokeGrenade(ParticleSmokeGrenade *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
CBaseParticleEntity::CBaseParticleEntity((CBaseParticleEntity *)this);
*(undefined ***)this = &PTR__ParticleSmokeGrenade_00cabac8;
*(undefined4 *)(this + 0x450) = 0xffffffff;
if (this[0x440] != (ParticleSmokeGrenade)0x0) {
if (this[0x6c] == (ParticleSmokeGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (ParticleSmokeGrenade)((byte)this[0x70] | 1);
}
this[0x440] = (ParticleSmokeGrenade)0x0;
}
if (*(float *)(this + 0x448) != 17.0) {
if (this[0x6c] == (ParticleSmokeGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (ParticleSmokeGrenade)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x448) = 0x41880000;
}
if (*(float *)(this + 0x44c) != 22.0) {
if (this[0x6c] == (ParticleSmokeGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (ParticleSmokeGrenade)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x44c) = 0x41b00000;
}
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 == *(float *)(this + 0x444)) {
return;
}
if (this[0x6c] == (ParticleSmokeGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
/* try { // try from 0076f652 to 0076f6fa has its CatchHandler @ 0076f74f */
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(float *)(this + 0x444) = fVar1;
}
else {
this[0x70] = (ParticleSmokeGrenade)((byte)this[0x70] | 1);
*(float *)(this + 0x444) = fVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.