PlayerLocomotion::GetDesiredSpeed
0x0076e6c0 · 51 bytes · __thiscall
_ZNK16PlayerLocomotion15GetDesiredSpeedEv
Decompiled
undefined (1 param)
/* PlayerLocomotion::GetDesiredSpeed() const */
longdouble __thiscall PlayerLocomotion::GetDesiredSpeed(PlayerLocomotion *this)
{
float fVar1;
float fVar2;
fVar1 = *(float *)(this + 0x98);
fVar2 = *(float *)(this + 0xa0);
if ((fVar1 <= *(float *)(this + 0xa0)) && (fVar2 = fVar1, fVar1 <= *(float *)(this + 0x9c))) {
fVar2 = *(float *)(this + 0x9c);
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.