L L4D2node

PlayerLocomotion::GetWalkSpeed

0x0076e600 · 11 bytes · __cdecl

_ZNK16PlayerLocomotion12GetWalkSpeedEv

Decompiled

undefined (0 params)

/* PlayerLocomotion::GetWalkSpeed() const */

longdouble PlayerLocomotion::GetWalkSpeed(void)

{
  return (longdouble)100.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)