L L4D2node

PlayerLocomotion::DriveTo

0x0076e570 · 56 bytes · __thiscall

_ZN16PlayerLocomotion7DriveToERK6Vector

Decompiled

undefined (2 params)

/* PlayerLocomotion::DriveTo(Vector const&) */

void __thiscall PlayerLocomotion::DriveTo(PlayerLocomotion *this,Vector *param_1)

{
  ILocomotion::DriveTo((ILocomotion *)this,param_1);
  (**(code **)(*(int *)this + 0xb4))(this,param_1,0x3f800000);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)