L L4D2node

PlayerLocomotion::ClimbLadder

0x0076bd30 · 36 bytes · __thiscall

_ZN16PlayerLocomotion11ClimbLadderEPK10CNavLadderPK8CNavArea

Decompiled

undefined (3 params)

/* PlayerLocomotion::ClimbLadder(CNavLadder const*, CNavArea const*) */

void __thiscall
PlayerLocomotion::ClimbLadder(PlayerLocomotion *this,CNavLadder *param_1,CNavArea *param_2)

{
  *(undefined4 *)(this + 0xa4) = 1;
  *(CNavLadder **)(this + 0xa8) = param_1;
  *(CNavArea **)(this + 0xac) = param_2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)