L L4D2node

PlayerLocomotion::AdjustPosture

0x0076bb50 · 239 bytes · __cdecl

_ZN16PlayerLocomotion13AdjustPostureERK6Vector

Decompiled

undefined (1 param)

/* PlayerLocomotion::AdjustPosture(Vector const&) */

void PlayerLocomotion::AdjustPosture(Vector *param_1)

{
  char cVar1;
  int *piVar2;
  int *piVar3;
  int iVar4;
  undefined4 uStack00000008;
  
  piVar2 = (int *)(**(code **)(*(int *)param_1 + 0xb0))(param_1);
  piVar2 = (int *)(**(code **)(*piVar2 + 0xc4))(piVar2);
  cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,0);
  if ((cVar1 == '\0') && (cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,1), cVar1 == '\0')) {
    return;
  }
  piVar3 = (int *)(**(code **)(*(int *)param_1 + 0xb0))(param_1);
  piVar3 = (int *)(**(code **)(*piVar3 + 0xb4))(piVar3);
  if ((piVar3 != (int *)0x0) && (cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar1 != '\0')) {
    cVar1 = (**(code **)(*piVar3 + 0x790))(piVar3);
    if (cVar1 == '\0') {
      cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,1);
      if (cVar1 != '\0') {
        iVar4 = *piVar2;
        uStack00000008 = 0;
        goto LAB_0076bc2e;
      }
    }
    else {
      cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,0);
      if (cVar1 != '\0') {
        iVar4 = *piVar2;
        uStack00000008 = 1;
LAB_0076bc2e:
                    /* WARNING: Could not recover jumptable at 0x0076bc3d. Too many branches */
                    /* WARNING: Treating indirect jump as call */
        (**(code **)(iVar4 + 0xec))();
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)