L L4D2node

Path::InsertSegment

0x00761650 · 474 bytes · __cdecl

_ZN4Path13InsertSegmentENS_7SegmentEi

Decompiled

undefined (2 params)

/* Path::InsertSegment(Path::Segment, int) */

void Path::InsertSegment(int param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
                        undefined4 param_5,undefined4 param_6,undefined4 param_7,undefined4 param_8,
                        undefined4 param_9,undefined4 param_10,undefined4 param_11,
                        undefined4 param_12,undefined4 param_13,undefined4 param_14,
                        undefined4 param_15,undefined4 param_16,undefined4 param_17,
                        undefined4 param_18,int param_19)

{
  undefined4 *puVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  int iVar4;
  undefined4 *puVar5;
  undefined4 *puVar6;
  int local_14;
  
  iVar4 = *(int *)(param_1 + 0x4404);
  if (iVar4 < 0xff) {
    if (param_19 < iVar4) {
      local_14 = iVar4 + -1;
      puVar3 = (undefined4 *)(local_14 * 0x44 + 4 + param_1);
      puVar1 = (undefined4 *)(param_1 + 4 + iVar4 * 0x44);
      puVar2 = puVar3 + 0xd;
      puVar5 = puVar3 + 7;
      puVar6 = puVar3 + 2;
      while( true ) {
        *puVar1 = *puVar3;
        puVar1[1] = puVar3[1];
        puVar1[2] = *puVar6;
        puVar1[3] = puVar6[1];
        puVar1[4] = puVar6[2];
        puVar1[5] = puVar3[5];
        puVar1[6] = puVar3[6];
        puVar1[7] = *puVar5;
        puVar1[8] = puVar5[1];
        puVar1[9] = puVar5[2];
        puVar1[10] = puVar3[10];
        puVar1[0xb] = puVar3[0xb];
        puVar1[0xc] = puVar3[0xc];
        puVar1[0xd] = *puVar2;
        puVar1[0xe] = puVar2[1];
        puVar1[0xf] = puVar2[2];
        puVar1[0x10] = puVar3[0x10];
        if (local_14 == param_19) break;
        local_14 = local_14 + -1;
        puVar1 = puVar3;
        puVar2 = puVar2 + -0x11;
        puVar3 = puVar3 + -0x11;
        puVar5 = puVar5 + -0x11;
        puVar6 = puVar6 + -0x11;
      }
      iVar4 = *(int *)(param_1 + 0x4404);
    }
    *(int *)(param_1 + 0x4404) = iVar4 + 1;
    param_1 = param_19 * 0x44 + param_1;
    *(undefined4 *)(param_1 + 4) = param_2;
    *(undefined4 *)(param_1 + 0xc) = param_4;
    *(undefined4 *)(param_1 + 0x10) = param_5;
    *(undefined4 *)(param_1 + 8) = param_3;
    *(undefined4 *)(param_1 + 0x14) = param_6;
    *(undefined4 *)(param_1 + 0x20) = param_9;
    *(undefined4 *)(param_1 + 0x18) = param_7;
    *(undefined4 *)(param_1 + 0x24) = param_10;
    *(undefined4 *)(param_1 + 0x28) = param_11;
    *(undefined4 *)(param_1 + 0x1c) = param_8;
    *(undefined4 *)(param_1 + 0x2c) = param_12;
    *(undefined4 *)(param_1 + 0x30) = param_13;
    *(undefined4 *)(param_1 + 0x34) = param_14;
    *(undefined4 *)(param_1 + 0x38) = param_15;
    *(undefined4 *)(param_1 + 0x3c) = param_16;
    *(undefined4 *)(param_1 + 0x40) = param_17;
    *(undefined4 *)(param_1 + 0x44) = param_18;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)