Path::InsertSegment
0x00761650 · 474 bytes · __cdecl
_ZN4Path13InsertSegmentENS_7SegmentEi
Decompiled
undefined (2 params)
/* Path::InsertSegment(Path::Segment, int) */
void Path::InsertSegment(int param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
undefined4 param_5,undefined4 param_6,undefined4 param_7,undefined4 param_8,
undefined4 param_9,undefined4 param_10,undefined4 param_11,
undefined4 param_12,undefined4 param_13,undefined4 param_14,
undefined4 param_15,undefined4 param_16,undefined4 param_17,
undefined4 param_18,int param_19)
{
undefined4 *puVar1;
undefined4 *puVar2;
undefined4 *puVar3;
int iVar4;
undefined4 *puVar5;
undefined4 *puVar6;
int local_14;
iVar4 = *(int *)(param_1 + 0x4404);
if (iVar4 < 0xff) {
if (param_19 < iVar4) {
local_14 = iVar4 + -1;
puVar3 = (undefined4 *)(local_14 * 0x44 + 4 + param_1);
puVar1 = (undefined4 *)(param_1 + 4 + iVar4 * 0x44);
puVar2 = puVar3 + 0xd;
puVar5 = puVar3 + 7;
puVar6 = puVar3 + 2;
while( true ) {
*puVar1 = *puVar3;
puVar1[1] = puVar3[1];
puVar1[2] = *puVar6;
puVar1[3] = puVar6[1];
puVar1[4] = puVar6[2];
puVar1[5] = puVar3[5];
puVar1[6] = puVar3[6];
puVar1[7] = *puVar5;
puVar1[8] = puVar5[1];
puVar1[9] = puVar5[2];
puVar1[10] = puVar3[10];
puVar1[0xb] = puVar3[0xb];
puVar1[0xc] = puVar3[0xc];
puVar1[0xd] = *puVar2;
puVar1[0xe] = puVar2[1];
puVar1[0xf] = puVar2[2];
puVar1[0x10] = puVar3[0x10];
if (local_14 == param_19) break;
local_14 = local_14 + -1;
puVar1 = puVar3;
puVar2 = puVar2 + -0x11;
puVar3 = puVar3 + -0x11;
puVar5 = puVar5 + -0x11;
puVar6 = puVar6 + -0x11;
}
iVar4 = *(int *)(param_1 + 0x4404);
}
*(int *)(param_1 + 0x4404) = iVar4 + 1;
param_1 = param_19 * 0x44 + param_1;
*(undefined4 *)(param_1 + 4) = param_2;
*(undefined4 *)(param_1 + 0xc) = param_4;
*(undefined4 *)(param_1 + 0x10) = param_5;
*(undefined4 *)(param_1 + 8) = param_3;
*(undefined4 *)(param_1 + 0x14) = param_6;
*(undefined4 *)(param_1 + 0x20) = param_9;
*(undefined4 *)(param_1 + 0x18) = param_7;
*(undefined4 *)(param_1 + 0x24) = param_10;
*(undefined4 *)(param_1 + 0x28) = param_11;
*(undefined4 *)(param_1 + 0x1c) = param_8;
*(undefined4 *)(param_1 + 0x2c) = param_12;
*(undefined4 *)(param_1 + 0x30) = param_13;
*(undefined4 *)(param_1 + 0x34) = param_14;
*(undefined4 *)(param_1 + 0x38) = param_15;
*(undefined4 *)(param_1 + 0x3c) = param_16;
*(undefined4 *)(param_1 + 0x40) = param_17;
*(undefined4 *)(param_1 + 0x44) = param_18;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.