Path::Copy
0x0075f600 · 794 bytes · __thiscall
_ZN4Path4CopyEP8INextBotRKS_
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Path::Copy(INextBot*, Path const&) */
void __thiscall Path::Copy(Path *this,INextBot *param_1,Path *param_2)
{
uint *puVar1;
char cVar2;
int iVar3;
Path *pPVar4;
Path *pPVar5;
int iVar6;
int local_44;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_towlower == 0) {
local_20 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_34,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.cpp",
0x33f,&Copy(INextBot*,Path_const&)::tm_fmt,"(%s)%s","NextBot","Path::Copy");
local_20 = _towlower;
}
iVar6 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0075f866 to 0075f8c6 has its CatchHandler @ 0075f94c */
iVar3 = ThreadGetCurrentId();
if (iVar6 == iVar3) {
if ((char *)*_DAT_0105d15c != "Path::Copy") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcaa498,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 0075f6bc to 0075f804 has its CatchHandler @ 0075f92b */
(**(code **)(*(int *)this + 0x48))(this);
iVar6 = *(int *)(param_2 + 0x4404);
if (0 < iVar6) {
local_44 = 0;
iVar3 = 0;
pPVar4 = param_2;
pPVar5 = this;
do {
*(undefined4 *)(pPVar5 + 4) = *(undefined4 *)(pPVar4 + 4);
*(undefined4 *)(pPVar5 + 8) = *(undefined4 *)(pPVar4 + 8);
*(undefined4 *)(this + iVar3 + 0xc) = *(undefined4 *)(param_2 + iVar3 + 0xc);
*(undefined4 *)(this + iVar3 + 0x10) = *(undefined4 *)(param_2 + iVar3 + 0x10);
*(undefined4 *)(this + iVar3 + 0x14) = *(undefined4 *)(param_2 + iVar3 + 0x14);
*(undefined4 *)(pPVar5 + 0x18) = *(undefined4 *)(pPVar4 + 0x18);
*(undefined4 *)(pPVar5 + 0x1c) = *(undefined4 *)(pPVar4 + 0x1c);
*(undefined4 *)(this + iVar3 + 0x20) = *(undefined4 *)(param_2 + iVar3 + 0x20);
*(undefined4 *)(this + iVar3 + 0x24) = *(undefined4 *)(param_2 + iVar3 + 0x24);
*(undefined4 *)(this + iVar3 + 0x28) = *(undefined4 *)(param_2 + iVar3 + 0x28);
*(undefined4 *)(pPVar5 + 0x2c) = *(undefined4 *)(pPVar4 + 0x2c);
*(undefined4 *)(pPVar5 + 0x30) = *(undefined4 *)(pPVar4 + 0x30);
*(undefined4 *)(pPVar5 + 0x34) = *(undefined4 *)(pPVar4 + 0x34);
*(undefined4 *)(this + iVar3 + 0x38) = *(undefined4 *)(param_2 + iVar3 + 0x38);
*(undefined4 *)(this + iVar3 + 0x3c) = *(undefined4 *)(param_2 + iVar3 + 0x3c);
local_44 = local_44 + 1;
*(undefined4 *)(this + iVar3 + 0x40) = *(undefined4 *)(param_2 + iVar3 + 0x40);
iVar3 = iVar3 + 0x44;
*(undefined4 *)(pPVar5 + 0x44) = *(undefined4 *)(pPVar4 + 0x44);
iVar6 = *(int *)(param_2 + 0x4404);
pPVar4 = pPVar4 + 0x44;
pPVar5 = pPVar5 + 0x44;
} while (local_44 < iVar6);
}
*(int *)(this + 0x4404) = iVar6;
(**(code **)(*(int *)this + 100))(this,param_1,0);
iVar6 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar6 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.