IVision::GetTimeSinceVisible
0x0075db80 · 231 bytes · __thiscall
_ZNK7IVision19GetTimeSinceVisibleEi
Decompiled
undefined (2 params)
/* IVision::GetTimeSinceVisible(int) const */
longdouble __thiscall IVision::GetTimeSinceVisible(IVision *this,int param_1)
{
IVision *pIVar1;
int iVar2;
longdouble lVar3;
float fVar4;
if (param_1 == -1) {
pIVar1 = this + 0x48;
iVar2 = 0;
do {
if (0.0 < *(float *)(pIVar1 + 4)) {
lVar3 = (longdouble)IntervalTimer::Now();
if (((float)lVar3 - *(float *)(pIVar1 + 4) < 1e+10) && (0.0 < *(float *)(pIVar1 + 4))) {
IntervalTimer::Now();
}
}
iVar2 = iVar2 + 1;
pIVar1 = pIVar1 + 8;
} while (iVar2 != 0x20);
return (longdouble)1e+10;
}
fVar4 = 0.0;
if ((uint)param_1 < 0x20) {
if (*(float *)(this + param_1 * 8 + 0x4c) <= 0.0) {
return (longdouble)99999.9;
}
lVar3 = (longdouble)IntervalTimer::Now();
fVar4 = (float)lVar3 - *(float *)(this + param_1 * 8 + 0x4c);
}
return (longdouble)fVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.