IVision::IsLineOfSightClearToEntity
0x0075c3c0 · 652 bytes · __cdecl
_ZNK7IVision26IsLineOfSightClearToEntityEP11CBaseEntityP6Vector
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* IVision::IsLineOfSightClearToEntity(CBaseEntity*, Vector*) const */
undefined4 IVision::IsLineOfSightClearToEntity(CBaseEntity *param_1,Vector *param_2)
{
uint *puVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
if (IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter == '\0') {
iVar5 = __cxa_guard_acquire(&IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter);
if (iVar5 != 0) {
/* try { // try from 0075c62b to 0075c62f has its CatchHandler @ 0075c662 */
IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter =
(int *)CVProfile::FindOrCreateCounter
(&g_VProfCurrentProfile,"IVision::IsLineOfSightClearToEntity",0);
__cxa_guard_release(&IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter);
__cxa_atexit(CVProfCounter::~CVProfCounter,
&IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter,&__dso_handle);
}
}
*IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter =
*IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::_counter + 1;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_10 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,
"/data/src/game/server/nextbot/nextbotvisioninterface.cpp",0x21d,
&IsLineOfSightClearToEntity(CBaseEntity*,Vector*)::tm_fmt,"(%s)%s","NextBotSpiky",
"IVision::IsLineOfSightClearToEntity");
local_10 = _towlower;
}
iVar5 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0075c57e to 0075c5de has its CatchHandler @ 0075c678 */
iVar4 = ThreadGetCurrentId();
if (iVar5 == iVar4) {
if ((char *)*_DAT_0105d15c != "IVision::IsLineOfSightClearToEntity") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcaa21c,(char *)0x0,0xbfa1cb);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 0075c493 to 0075c4e0 has its CatchHandler @ 0075c68d */
uVar3 = (**(code **)(**(int **)(param_1 + 0x14) + 0x134))(*(int **)(param_1 + 0x14));
uVar3 = IsLineOfSightBetweenTwoEntitiesClear
(uVar3,1,param_2,0,param_2,0,0x2006041,VisionTraceFilterFunction,0x3f800000,0);
iVar5 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar5 == iVar4) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.