L L4D2node

IVision::SetFieldOfView

0x0075ba70 · 79 bytes · __thiscall

_ZN7IVision14SetFieldOfViewEf

Decompiled

undefined (2 params)

/* IVision::SetFieldOfView(float) */

void __thiscall IVision::SetFieldOfView(IVision *this,float param_1)

{
  double dVar1;
  
  *(float *)(this + 0x24) = param_1;
  dVar1 = cos((double)(param_1 * 0.5) * 0.017453292519943295);
  *(float *)(this + 0x28) = (float)dVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)