L L4D2node

IVision::IsLookingAt

0x0075b410 · 72 bytes · __thiscall

_ZNK7IVision11IsLookingAtEPK20CBaseCombatCharacterf

Decompiled

undefined (3 params)

/* IVision::IsLookingAt(CBaseCombatCharacter const*, float) const */

void __thiscall IVision::IsLookingAt(IVision *this,CBaseCombatCharacter *param_1,float param_2)

{
  code *pcVar1;
  undefined1 local_28 [24];
  
  pcVar1 = *(code **)(*(int *)this + 0xfc);
  (**(code **)(*(int *)param_1 + 0x234))(local_28,param_1);
  (*pcVar1)(this,local_28,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)