IVision::IsLookingAt
0x0075b410 · 72 bytes · __thiscall
_ZNK7IVision11IsLookingAtEPK20CBaseCombatCharacterf
Decompiled
undefined (3 params)
/* IVision::IsLookingAt(CBaseCombatCharacter const*, float) const */
void __thiscall IVision::IsLookingAt(IVision *this,CBaseCombatCharacter *param_1,float param_2)
{
code *pcVar1;
undefined1 local_28 [24];
pcVar1 = *(code **)(*(int *)this + 0xfc);
(**(code **)(*(int *)param_1 + 0x234))(local_28,param_1);
(*pcVar1)(this,local_28,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.