L L4D2node

NextBotManager::~NextBotManager

0x0075a4a0 · 188 bytes · __thiscall

_ZN14NextBotManagerD2Ev

Decompiled

undefined (1 param)

/* NextBotManager::~NextBotManager() */

void __thiscall NextBotManager::~NextBotManager(NextBotManager *this)

{
  int iVar1;
  ushort uVar2;
  
  *(undefined ***)this = &PTR_OnKilled_00caa118;
  *(undefined4 *)(this + 0x44) = 0;
  CUtlMemory<NextBotManager::DebugFilter,int>::Purge
            ((CUtlMemory<NextBotManager::DebugFilter,int> *)(this + 0x38));
  *(undefined4 *)(this + 0x48) = *(undefined4 *)(this + 0x38);
  CUtlMemory<NextBotManager::DebugFilter,int>::Purge
            ((CUtlMemory<NextBotManager::DebugFilter,int> *)(this + 0x38));
  if (*(short *)(this + 0x1a) != -1) {
    uVar2 = *(ushort *)(this + 0x10);
    if (*(ushort *)(this + 0x10) != 0xffff) {
      do {
        iVar1 = *(int *)(this + 4) + (uint)uVar2 * 8;
        *(ushort *)(iVar1 + 4) = uVar2;
        uVar2 = *(ushort *)(iVar1 + 6);
      } while (*(ushort *)(iVar1 + 6) != 0xffff);
      *(undefined2 *)(iVar1 + 6) = *(undefined2 *)(this + 0x14);
      if (*(short *)(this + 0x10) != -1) {
        *(short *)(this + 0x14) = *(short *)(this + 0x10);
      }
    }
    *(undefined2 *)(this + 0x10) = 0xffff;
    *(undefined2 *)(this + 0x12) = 0xffff;
    *(undefined2 *)(this + 0x16) = 0;
  }
  if (-1 < *(int *)(this + 0xc)) {
    if (*(void **)(this + 4) != (void *)0x0) {
      free(*(void **)(this + 4));
      *(undefined4 *)(this + 4) = 0;
    }
    *(undefined4 *)(this + 8) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)