L L4D2node

NextBotManager::NotifyBeginUpdate

0x0075a0d0 · 154 bytes · __thiscall

_ZN14NextBotManager17NotifyBeginUpdateEP8INextBot

Decompiled

undefined (2 params)

/* NextBotManager::NotifyBeginUpdate(INextBot*) */

void __thiscall NextBotManager::NotifyBeginUpdate(NextBotManager *this,INextBot *param_1)

{
  int iVar1;
  ushort uVar2;
  ushort uVar3;
  longdouble lVar4;
  
  if (*(int *)(nb_update_debug._28_4_ + 0x30) != 0) {
    g_nRun = g_nRun + 1;
  }
  CUtlLinkedList<INextBot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<INextBot*,unsigned_short>,unsigned_short>>
  ::Unlink((CUtlLinkedList<INextBot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<INextBot*,unsigned_short>,unsigned_short>>
            *)(this + 4),*(ushort *)(param_1 + 8));
  uVar2 = *(ushort *)(param_1 + 8);
  CUtlLinkedList<INextBot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<INextBot*,unsigned_short>,unsigned_short>>
  ::Unlink((CUtlLinkedList<INextBot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<INextBot*,unsigned_short>,unsigned_short>>
            *)(this + 4),uVar2);
  iVar1 = *(int *)(this + 4) + (uint)uVar2 * 8;
  *(undefined2 *)(iVar1 + 6) = 0xffff;
  uVar3 = *(ushort *)(this + 0x12);
  *(ushort *)(iVar1 + 4) = uVar3;
  *(ushort *)(this + 0x12) = uVar2;
  if (uVar3 == 0xffff) {
    *(ushort *)(this + 0x10) = uVar2;
  }
  else {
    *(ushort *)(*(int *)(this + 4) + 6 + (uint)uVar3 * 8) = uVar2;
  }
  *(short *)(this + 0x16) = *(short *)(this + 0x16) + 1;
  *(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(gpGlobals + 0x18);
  lVar4 = (longdouble)Plat_FloatTime();
  *(double *)(this + 0x24) = (double)lVar4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)