L L4D2node

NextBotManager::Update

0x00759cd0 · 980 bytes · __thiscall

_ZN14NextBotManager6UpdateEv

Decompiled

undefined (1 param)

/* NextBotManager::Update() */

void __thiscall NextBotManager::Update(NextBotManager *this)

{
  int iVar1;
  ushort uVar2;
  char cVar3;
  uint uVar4;
  int iVar5;
  int *piVar6;
  int iVar7;
  int *piVar8;
  int iVar9;
  float fVar10;
  uint local_34;
  int local_30;
  int local_28;
  
  uVar4 = (uint)*(ushort *)(this + 0x10);
  if (uVar4 != 0xffff) {
    iVar9 = *(int *)(this + 4);
    do {
      piVar6 = *(int **)(iVar9 + uVar4 * 8);
      (**(code **)(*piVar6 + 0xac))(piVar6);
      iVar9 = *(int *)(this + 4);
      uVar4 = (uint)*(ushort *)(iVar9 + 6 + uVar4 * 8);
    } while (uVar4 != 0xffff);
  }
  iVar9 = gpGlobals;
  if (*(short *)(this + 0x16) != 0) {
    iVar7 = *(int *)(gpGlobals + 4);
    if (iVar7 == Update()::iCurFrame) {
      return;
    }
    *(undefined8 *)(this + 0x2c) = 0;
    fVar10 = *(float *)(iVar9 + 0x1c);
    iVar5 = (int)(*(float *)(nb_update_frequency._28_4_ + 0x2c) / fVar10 + 0.5);
    iVar9 = 0;
    if (-1 < iVar5) {
      iVar9 = iVar5;
    }
    iVar5 = *(int *)(this + 0x20);
    Update()::iCurFrame = iVar7;
    if (iVar5 != iVar9) {
      Msg("NextBot tickrate changed from %d (%.3fms) to %d (%.3fms)\n",iVar5,
          (double)((float)iVar5 * fVar10),iVar9,(double)((float)iVar9 * fVar10));
      *(int *)(this + 0x20) = iVar9;
    }
    if (iVar9 < 1) {
      local_34 = (uint)*(ushort *)(this + 0x16);
      local_30 = 0;
      local_28 = 0;
      uVar4 = 0;
    }
    else {
      uVar4 = (uint)*(ushort *)(this + 0x10);
      if (uVar4 == 0xffff) {
        local_30 = 0;
        local_28 = 0;
        local_34 = 0;
        uVar4 = 0xffff;
      }
      else {
        iVar9 = *(int *)(this + 4);
        local_30 = 0;
        do {
          while( true ) {
            piVar6 = *(int **)(iVar9 + uVar4 * 8);
            piVar6 = (int *)(**(code **)(*piVar6 + 0xb4))(piVar6);
            if ((piVar6 == (int *)0x0) ||
               ((((cVar3 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar3 == '\0' ||
                  ((char)piVar6[0x41] != '\x02')) && ((*(byte *)(piVar6 + 0x53) & 1) == 0)) &&
                (((code *)piVar6[7] != CBaseEntity::SUB_Remove || (piVar6[8] != 0)))))) break;
            local_30 = local_30 + 1;
            iVar9 = *(int *)(this + 4);
            uVar4 = (uint)*(ushort *)(iVar9 + 6 + uVar4 * 8);
            if (uVar4 == 0xffff) goto LAB_00759e43;
          }
          iVar9 = *(int *)(this + 4);
          uVar4 = (uint)*(ushort *)(iVar9 + 6 + uVar4 * 8);
        } while (uVar4 != 0xffff);
LAB_00759e43:
        local_28 = 0;
        local_34 = 0;
        fVar10 = (float)(int)((uint)*(ushort *)(this + 0x16) - local_30) /
                 (float)*(int *)(this + 0x20);
        iVar7 = (int)fVar10;
        if ((float)iVar7 < fVar10) {
          iVar7 = iVar7 + 1;
        }
        iVar5 = *(int *)(gpGlobals + 0x18);
        uVar4 = (uint)*(ushort *)(this + 0x10);
        if ((iVar7 != 0) && (uVar4 != 0xffff)) {
          do {
            iVar1 = uVar4 * 8;
            piVar8 = (int *)(iVar1 + iVar9);
            piVar6 = (int *)*piVar8;
            if ((char)piVar6[3] == '\0') {
              if (iVar5 - piVar6[4] < *(int *)(this + 0x20)) break;
              piVar8 = (int *)(**(code **)(*piVar6 + 0xb4))(piVar6);
              if ((piVar8 != (int *)0x0) &&
                 ((((cVar3 = (**(code **)(*piVar8 + 0x16c))(piVar8), cVar3 != '\0' &&
                    ((char)piVar8[0x41] == '\x02')) || ((*(byte *)(piVar8 + 0x53) & 1) != 0)) ||
                  (((code *)piVar8[7] == CBaseEntity::SUB_Remove && (piVar8[8] == 0)))))) {
                iVar9 = *(int *)(this + 4);
                piVar8 = (int *)(iVar1 + iVar9);
                goto LAB_00759eb4;
              }
              *(undefined1 *)(piVar6 + 3) = 1;
              iVar7 = iVar7 + -1;
              iVar9 = *(int *)(this + 4);
              local_34 = local_34 + 1;
              uVar2 = *(ushort *)(iVar1 + iVar9 + 6);
            }
            else {
              local_28 = local_28 + 1;
LAB_00759eb4:
              uVar2 = *(ushort *)((int)piVar8 + 6);
            }
            uVar4 = (uint)uVar2;
            if ((iVar7 == 0) || (uVar4 == 0xffff)) break;
          } while( true );
        }
      }
    }
    if (*(int *)(nb_update_debug._28_4_ + 0x30) != 0) {
      if ((*(int *)(this + 0x20) < 1) || (uVar4 == 0xffff)) {
        iVar7 = 0;
        iVar9 = *(int *)(gpGlobals + 0x18);
      }
      else {
        iVar7 = 0;
        iVar9 = *(int *)(gpGlobals + 0x18);
        do {
          piVar6 = (int *)(*(int *)(this + 4) + uVar4 * 8);
          uVar4 = (uint)*(ushort *)((int)piVar6 + 6);
          iVar7 = iVar7 + (uint)(*(int *)(this + 0x20) <= iVar9 - *(int *)(*piVar6 + 0x10));
        } while (uVar4 != 0xffff);
      }
      Msg("Frame %8d/tick %8d: %3d run of %3d, %3d sliders, %3d blocked slides, scheduled %3d for next tick, %3d intentional sliders, %d nonresponsive, %d dead\n"
          ,*(int *)(gpGlobals + 4) + -1,iVar9 + -1,g_nRun,(uint)*(ushort *)(this + 0x16) - local_30,
          g_nSlid,g_nBlockedSlides,local_34,iVar7,local_28,local_30);
      g_nBlockedSlides = 0;
      g_nSlid = 0;
      g_nRun = 0;
    }
  }
  DisplayStuckDump();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)