L L4D2node

NextBotManager::ShouldUpdate

0x00758d10 · 340 bytes · __thiscall

_ZN14NextBotManager12ShouldUpdateEP8INextBot

Decompiled

undefined (2 params)

/* NextBotManager::ShouldUpdate(INextBot*) */

undefined4 __thiscall NextBotManager::ShouldUpdate(NextBotManager *this,INextBot *param_1)

{
  float fVar1;
  int iVar2;
  float fVar3;
  
  iVar2 = *(int *)(this + 0x20);
  if (iVar2 < 1) {
    return 1;
  }
  fVar1 = *(float *)(nb_update_framelimit._28_4_ + 0x2c);
  if (param_1[0xc] == (INextBot)0x0) {
    fVar3 = 0.0;
  }
  else {
    param_1[0xc] = (INextBot)0x0;
    fVar3 = (float)(*(double *)(this + 0x2c) * 1000.0);
    if (0.0 < fVar1) {
      if (fVar3 < fVar1) {
        return 1;
      }
      if (*(int *)(nb_update_debug._28_4_ + 0x30) != 0) {
        Msg("Frame %8d/tick %8d: frame out of budget (%.2fms > %.2fms)\n",
            *(undefined4 *)(gpGlobals + 4),*(undefined4 *)(gpGlobals + 0x18),(double)fVar3,
            (double)fVar1);
        iVar2 = *(int *)(this + 0x20);
        goto LAB_00758d3c;
      }
    }
    iVar2 = *(int *)(this + 0x20);
  }
LAB_00758d3c:
  iVar2 = (*(int *)(gpGlobals + 0x18) - *(int *)(param_1 + 0x10)) - iVar2;
  if ((*(int *)(nb_update_maxslide._28_4_ + 0x30) <= iVar2) &&
     ((fVar1 == 0.0 ||
      (fVar3 < *(float *)(nb_update_framelimit._28_4_ + 0x2c) +
               *(float *)(nb_update_framelimit._28_4_ + 0x2c))))) {
    g_nBlockedSlides = g_nBlockedSlides + 1;
    return 1;
  }
  if (*(int *)(nb_update_debug._28_4_ + 0x30) == 0) {
    return 0;
  }
  if (0 < iVar2) {
    g_nSlid = g_nSlid + 1;
    return 0;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)