L L4D2node

NextBotManager::OnSpokeConcept

0x00758700 · 232 bytes · __thiscall

_ZN14NextBotManager14OnSpokeConceptEP20CBaseCombatCharacter11CAI_ConceptP11AI_Response

Decompiled

undefined (4 params)

/* NextBotManager::OnSpokeConcept(CBaseCombatCharacter*, CAI_Concept, AI_Response*) */

void __thiscall
NextBotManager::OnSpokeConcept
          (NextBotManager *this,CBaseEntity *param_1,CAI_Concept *param_3,undefined4 param_4)

{
  undefined2 uVar1;
  int *piVar2;
  char cVar3;
  int iVar4;
  uint uVar5;
  int *piVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  int iVar9;
  undefined2 local_24 [2];
  undefined4 local_20;
  
  uVar1 = *(undefined2 *)param_3;
  uVar7 = *(undefined4 *)(param_3 + 4);
  iVar4 = TheNextBots();
  uVar5 = (uint)*(ushort *)(iVar4 + 0x10);
  if (uVar5 != 0xffff) {
    iVar9 = *(int *)(iVar4 + 4);
    do {
      piVar2 = *(int **)(iVar9 + uVar5 * 8);
      piVar6 = (int *)(**(code **)(*piVar2 + 0xb4))(piVar2);
      cVar3 = (**(code **)(*piVar6 + 300))(piVar6);
      if (cVar3 != '\0') {
        local_24[0] = uVar1;
        local_20 = uVar7;
        (**(code **)(*piVar2 + 0x60))(piVar2,param_1,local_24,param_4);
      }
      iVar9 = *(int *)(iVar4 + 4);
      uVar5 = (uint)*(ushort *)(iVar9 + 6 + uVar5 * 8);
    } while (uVar5 != 0xffff);
  }
  if (((byte)this[0x34] & 0x40) != 0) {
    uVar7 = CAI_Concept::GetStringConcept(param_3);
    uVar8 = CBaseEntity::GetDebugName(param_1);
    DevMsg("%3.2f: OnSpokeConcept( %s, %s )\n",(double)*(float *)(gpGlobals + 0xc),uVar8,uVar7);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)