L L4D2node

NextBotManager::OnKilled

0x007583e0 · 385 bytes · __thiscall

_ZN14NextBotManager8OnKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo

Decompiled

undefined (3 params)

/* NextBotManager::OnKilled(CBaseCombatCharacter*, CTakeDamageInfo const&) */

void __thiscall
NextBotManager::OnKilled
          (NextBotManager *this,CBaseCombatCharacter *param_1,CTakeDamageInfo *param_2)

{
  int *piVar1;
  char cVar2;
  int iVar3;
  uint uVar4;
  int *piVar5;
  int iVar6;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
  local_7c = *(undefined4 *)param_2;
  local_4c = *(undefined4 *)(param_2 + 0x30);
  local_78 = *(undefined4 *)(param_2 + 4);
  local_74 = *(undefined4 *)(param_2 + 8);
  local_48 = *(undefined4 *)(param_2 + 0x34);
  local_70 = *(undefined4 *)(param_2 + 0xc);
  local_6c = *(undefined4 *)(param_2 + 0x10);
  local_44 = *(undefined4 *)(param_2 + 0x38);
  local_68 = *(undefined4 *)(param_2 + 0x14);
  local_64 = *(undefined4 *)(param_2 + 0x18);
  local_60 = *(undefined4 *)(param_2 + 0x1c);
  local_5c = *(undefined4 *)(param_2 + 0x20);
  local_58 = *(undefined4 *)(param_2 + 0x24);
  local_54 = *(undefined4 *)(param_2 + 0x28);
  local_50 = *(undefined4 *)(param_2 + 0x2c);
  local_40 = *(undefined4 *)(param_2 + 0x3c);
  local_34 = *(undefined4 *)(param_2 + 0x48);
  local_3c = *(undefined4 *)(param_2 + 0x40);
  local_38 = *(undefined4 *)(param_2 + 0x44);
  local_30 = *(undefined4 *)(param_2 + 0x4c);
  local_24 = *(undefined4 *)(param_2 + 0x58);
  local_2c = *(undefined4 *)(param_2 + 0x50);
  local_28 = *(undefined4 *)(param_2 + 0x54);
  local_20 = *(undefined4 *)(param_2 + 0x5c);
  iVar3 = TheNextBots();
  uVar4 = (uint)*(ushort *)(iVar3 + 0x10);
  if (uVar4 != 0xffff) {
    iVar6 = *(int *)(iVar3 + 4);
    do {
      while( true ) {
        piVar1 = *(int **)(iVar6 + uVar4 * 8);
        piVar5 = (int *)(**(code **)(*piVar1 + 0xb4))(piVar1);
        cVar2 = (**(code **)(*piVar5 + 300))(piVar5);
        if ((cVar2 == '\0') ||
           (cVar2 = (**(code **)(*piVar1 + 0xe0))(piVar1,param_1), cVar2 != '\0')) break;
        (**(code **)(*piVar1 + 0x4c))(piVar1,param_1,&local_7c);
        iVar6 = *(int *)(iVar3 + 4);
        uVar4 = (uint)*(ushort *)(iVar6 + 6 + uVar4 * 8);
        if (uVar4 == 0xffff) {
          return;
        }
      }
      iVar6 = *(int *)(iVar3 + 4);
      uVar4 = (uint)*(ushort *)(iVar6 + 6 + uVar4 * 8);
    } while (uVar4 != 0xffff);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)