L L4D2node

ILocomotion::IsPotentiallyTraversable

0x00756bd0 · 1196 bytes · __thiscall

_ZNK11ILocomotion24IsPotentiallyTraversableERK6VectorS2_NS_16TraverseWhenTypeEPf

Decompiled

undefined (5 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ILocomotion::IsPotentiallyTraversable(Vector const&, Vector const&,
   ILocomotion::TraverseWhenType, float*) const */

byte __thiscall
ILocomotion::IsPotentiallyTraversable
          (ILocomotion *this,float *param_1,float *param_2,undefined4 param_4,float *param_5)

{
  uint *puVar1;
  float fVar2;
  int iVar3;
  char cVar4;
  int iVar5;
  int *piVar6;
  IHandleEntity *pIVar7;
  undefined4 uVar8;
  byte bVar9;
  longdouble lVar10;
  longdouble lVar11;
  float fVar12;
  undefined4 local_fc;
  undefined4 local_f8;
  undefined4 local_f0;
  undefined4 local_ec;
  int local_e8;
  undefined **local_e4 [4];
  int *local_d4;
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined1 local_70 [44];
  float local_44;
  byte local_39;
  
  local_fc = 0;
  local_f8 = 0;
  if (_towlower == 0) {
    local_e8 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_fc,0,0,0,0,
               "/data/src/game/server/nextbot/nextbotlocomotioninterface.cpp",0xb5,
               &IsPotentiallyTraversable(Vector_const&,Vector_const&,ILocomotion::TraverseWhenType,float*)
                ::tm_fmt,"(%s)%s","NextBotExpensive","Locomotion::IsPotentiallyTraversable");
    local_e8 = _towlower;
  }
  iVar3 = _DAT_0105db00;
  local_f0 = local_fc;
  local_ec = local_f8;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00756da6 to 00756e06 has its CatchHandler @ 007570bb */
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      if ((char *)*_DAT_0105d15c != "Locomotion::IsPotentiallyTraversable") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca9610,(char *)0x0,0xca957e);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  fVar2 = param_2[2];
  fVar12 = param_1[2];
                    /* try { // try from 00756cba to 00756cbf has its CatchHandler @ 00757097 */
  lVar10 = (longdouble)(**(code **)(*(int *)this + 0x134))(this);
  if (fVar2 - fVar12 <= (float)lVar10 + 0.1) {
                    /* try { // try from 00756e2d to 00757064 has its CatchHandler @ 00757097 */
    piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    pIVar7 = (IHandleEntity *)(**(code **)(*piVar6 + 0xb4))(piVar6);
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e4,pIVar7,0,IgnoreActorsTraceFilterFunction);
    local_e4[0] = &PTR_ShouldHitEntity_00ca96c8;
    local_d0 = param_4;
    local_d4 = piVar6;
    piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    piVar6 = (int *)(**(code **)(*piVar6 + 0xc4))(piVar6);
    lVar10 = (longdouble)(**(code **)(*piVar6 + 0x118))(piVar6);
    fVar12 = (float)lVar10 * 0.25;
    lVar10 = (longdouble)(**(code **)(*(int *)this + 0x130))(this);
    piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    piVar6 = (int *)(**(code **)(*piVar6 + 0xc4))(piVar6);
    lVar11 = (longdouble)(**(code **)(*piVar6 + 0x124))(piVar6);
    piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    piVar6 = (int *)(**(code **)(*piVar6 + 0xc4))(piVar6);
    uVar8 = (**(code **)(*piVar6 + 0x130))(piVar6);
    local_8c = 0;
    local_cc = *param_1;
    local_c8 = param_1[1];
    local_bc = *param_2 - local_cc;
    local_b4 = param_2[2] - param_1[2];
    local_b8 = param_2[1] - local_c8;
    local_ac = 0;
    local_a8 = 0;
    local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
    local_94 = ((float)lVar11 - (float)lVar10) * 0.5;
    local_88 = local_94 * local_94 + fVar12 * fVar12 + fVar12 * fVar12 < 1e-06;
    local_a4 = ((float)lVar11 + (float)lVar10) * 0.5;
    local_c4 = param_1[2] + local_a4;
    local_a4 = -local_a4;
    local_9c = fVar12;
    local_98 = fVar12;
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar8,local_e4,local_70);
    if (param_5 != (float *)0x0) {
      *param_5 = local_44;
    }
    if (1.0 <= local_44) {
      bVar9 = local_39 ^ 1;
      goto LAB_00756cf9;
    }
  }
  else if (param_5 != (float *)0x0) {
    bVar9 = 0;
    *param_5 = 0.0;
    goto LAB_00756cf9;
  }
  bVar9 = 0;
LAB_00756cf9:
  iVar3 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_e8 != 0) {
    (**(code **)(local_e8 + 0x54))(local_e8,local_f0,local_ec,0,0,0);
  }
  return bVar9;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)