ILocomotion::IsGap
0x007567b0 · 990 bytes · __cdecl
_ZNK11ILocomotion5IsGapERK6VectorS2_
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ILocomotion::IsGap(Vector const&, Vector const&) const */
byte ILocomotion::IsGap(Vector *param_1,Vector *param_2)
{
uint *puVar1;
float fVar2;
float fVar3;
float fVar4;
int iVar5;
char cVar6;
int *piVar7;
IHandleEntity *pIVar8;
int iVar9;
byte bVar10;
longdouble lVar11;
longdouble lVar12;
undefined4 local_110;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_e8;
undefined4 local_e4;
int local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined1 local_70 [44];
float local_44;
byte local_39;
local_f4 = 0;
local_f0 = 0;
if (_towlower == 0) {
local_e0 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_f4,0,0,0,0,
"/data/src/game/server/nextbot/nextbotlocomotioninterface.cpp",0x11b,
&IsGap(Vector_const&,Vector_const&)::tm_fmt,"(%s)%s","NextBotSpiky",
"Locomotion::IsGap");
local_e0 = _towlower;
}
iVar5 = _DAT_0105db00;
local_e8 = local_f4;
local_e4 = local_f0;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00756b16 to 00756b76 has its CatchHandler @ 00756ba7 */
iVar9 = ThreadGetCurrentId();
if (iVar5 == iVar9) {
if ((char *)*_DAT_0105d15c != "Locomotion::IsGap") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca956c,(char *)0x0,0xbfa1cb);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00756887 to 00756a50 has its CatchHandler @ 00756bbf */
piVar7 = (int *)(**(code **)(*(int *)param_1 + 0xb0))(param_1);
piVar7 = (int *)(**(code **)(*piVar7 + 0xc4))(piVar7);
if (piVar7 == (int *)0x0) {
local_110 = 0x201400b;
}
else {
local_110 = (**(code **)(*piVar7 + 0x130))(piVar7);
}
piVar7 = (int *)(**(code **)(*(int *)param_1 + 0xb0))(param_1);
pIVar8 = (IHandleEntity *)(**(code **)(*piVar7 + 0xb4))(piVar7);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,pIVar8,0,IgnoreActorsTraceFilterFunction);
local_dc[0] = &PTR_ShouldHitEntity_00c23430;
lVar11 = (longdouble)(**(code **)(*(int *)param_1 + 0x134))(param_1);
fVar2 = *(float *)(param_2 + 8);
fVar3 = *(float *)param_2;
fVar4 = *(float *)(param_2 + 4);
lVar12 = (longdouble)(**(code **)(*(int *)param_1 + 0x130))(param_1);
local_cc = *(float *)param_2;
local_c8 = *(float *)(param_2 + 4);
local_88 = 0;
local_8c = 0;
local_bc = fVar3 - local_cc;
local_9c = 0x3f800000;
local_98 = 0x3f800000;
local_b8 = fVar4 - local_c8;
local_a4 = 0xbf000000;
local_b4 = (fVar2 - (float)lVar11) - ((float)lVar12 + *(float *)(param_2 + 8));
local_ac = 0;
local_a8 = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_c4 = (float)lVar12 + *(float *)(param_2 + 8) + 0.5;
local_94 = 0x3f000000;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,local_110,(CTraceFilterSimple *)local_dc,local_70);
iVar5 = _DAT_0105db00;
bVar10 = 0;
if (1.0 <= local_44) {
bVar10 = local_39 ^ 1;
}
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar9 = ThreadGetCurrentId();
if (iVar5 == iVar9) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_e0 != 0) {
(**(code **)(local_e0 + 0x54))(local_e0,local_e8,local_e4,0,0,0);
}
return bVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.