INextBot::~INextBot
0x007554d0 · 204 bytes · __thiscall
_ZN8INextBotD1Ev
Decompiled
undefined (1 param)
/* INextBot::~INextBot() */
void __thiscall INextBot::~INextBot(INextBot *this)
{
NextBotManager *this_00;
*(undefined ***)this = &PTR__INextBot_00ca9408;
ResetDebugHistory(this);
this_00 = (NextBotManager *)TheNextBots();
NextBotManager::UnRegister(this_00,this);
*(undefined4 *)(this + 0x228) = 0;
CUtlMemory<INextBot::NextBotDebugLineType*,int>::Purge
((CUtlMemory<INextBot::NextBotDebugLineType*,int> *)(this + 0x21c));
*(undefined4 *)(this + 0x22c) = *(undefined4 *)(this + 0x21c);
CUtlMemory<INextBot::NextBotDebugLineType*,int>::Purge
((CUtlMemory<INextBot::NextBotDebugLineType*,int> *)(this + 0x21c));
*(undefined ***)(this + 0xd4) = &PTR__IVision_00caa2e8;
*(undefined4 *)(this + 0x10c) = 0;
CUtlMemory<IVision::RecognizeInfo,int>::Purge
((CUtlMemory<IVision::RecognizeInfo,int> *)(this + 0x100));
*(undefined4 *)(this + 0x110) = *(undefined4 *)(this + 0x100);
CUtlMemory<IVision::RecognizeInfo,int>::Purge
((CUtlMemory<IVision::RecognizeInfo,int> *)(this + 0x100));
*(undefined ***)(this + 0xd4) = &PTR__INextBotEventResponder_00bfa5a8;
*(undefined ***)(this + 0xd0) = &PTR__IContextualQuery_00bfa868;
*(undefined ***)(this + 0xbc) = &PTR__INextBotEventResponder_00bfa5a8;
*(undefined ***)(this + 0xa8) = &PTR__INextBotEventResponder_00bfa5a8;
ILocomotion::~ILocomotion((ILocomotion *)(this + 0x3c));
*(undefined ***)this = &PTR__INextBotEventResponder_00bfa5a8;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.