L L4D2node

INextBot::~INextBot

0x007554d0 · 204 bytes · __thiscall

_ZN8INextBotD1Ev

Decompiled

undefined (1 param)

/* INextBot::~INextBot() */

void __thiscall INextBot::~INextBot(INextBot *this)

{
  NextBotManager *this_00;
  
  *(undefined ***)this = &PTR__INextBot_00ca9408;
  ResetDebugHistory(this);
  this_00 = (NextBotManager *)TheNextBots();
  NextBotManager::UnRegister(this_00,this);
  *(undefined4 *)(this + 0x228) = 0;
  CUtlMemory<INextBot::NextBotDebugLineType*,int>::Purge
            ((CUtlMemory<INextBot::NextBotDebugLineType*,int> *)(this + 0x21c));
  *(undefined4 *)(this + 0x22c) = *(undefined4 *)(this + 0x21c);
  CUtlMemory<INextBot::NextBotDebugLineType*,int>::Purge
            ((CUtlMemory<INextBot::NextBotDebugLineType*,int> *)(this + 0x21c));
  *(undefined ***)(this + 0xd4) = &PTR__IVision_00caa2e8;
  *(undefined4 *)(this + 0x10c) = 0;
  CUtlMemory<IVision::RecognizeInfo,int>::Purge
            ((CUtlMemory<IVision::RecognizeInfo,int> *)(this + 0x100));
  *(undefined4 *)(this + 0x110) = *(undefined4 *)(this + 0x100);
  CUtlMemory<IVision::RecognizeInfo,int>::Purge
            ((CUtlMemory<IVision::RecognizeInfo,int> *)(this + 0x100));
  *(undefined ***)(this + 0xd4) = &PTR__INextBotEventResponder_00bfa5a8;
  *(undefined ***)(this + 0xd0) = &PTR__IContextualQuery_00bfa868;
  *(undefined ***)(this + 0xbc) = &PTR__INextBotEventResponder_00bfa5a8;
  *(undefined ***)(this + 0xa8) = &PTR__INextBotEventResponder_00bfa5a8;
  ILocomotion::~ILocomotion((ILocomotion *)(this + 0x3c));
  *(undefined ***)this = &PTR__INextBotEventResponder_00bfa5a8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)