L L4D2node

INextBot::RegisterComponent

0x00754370 · 20 bytes · __thiscall

_ZN8INextBot17RegisterComponentEP17INextBotComponent

Decompiled

undefined (2 params)

/* INextBot::RegisterComponent(INextBotComponent*) */

void __thiscall INextBot::RegisterComponent(INextBot *this,INextBotComponent *param_1)

{
  *(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(this + 4);
  *(INextBotComponent **)(this + 4) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)