INextBot::IsRangeGreaterThan
0x007540b0 · 93 bytes · __thiscall
_ZNK8INextBot18IsRangeGreaterThanERK6Vectorf
Decompiled
undefined (3 params)
/* INextBot::IsRangeGreaterThan(Vector const&, float) const */
bool __thiscall INextBot::IsRangeGreaterThan(INextBot *this,Vector *param_1,float param_2)
{
float *pfVar1;
pfVar1 = (float *)(**(code **)(*(int *)this + 0xd4))(this);
return param_2 * param_2 <
(*(float *)(param_1 + 4) - pfVar1[1]) * (*(float *)(param_1 + 4) - pfVar1[1]) +
(*(float *)param_1 - *pfVar1) * (*(float *)param_1 - *pfVar1) +
(*(float *)(param_1 + 8) - pfVar1[2]) * (*(float *)(param_1 + 8) - pfVar1[2]);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.