IIntention::SelectTargetPoint
0x00753740 · 10 bytes · __thiscall
_ZThn20_NK10IIntention17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* non-virtual thunk to IIntention::SelectTargetPoint(INextBot const*, CBaseCombatCharacter const*)
const */
void __thiscall
IIntention::SelectTargetPoint(IIntention *this,INextBot *param_1,CBaseCombatCharacter *param_2)
{
SelectTargetPoint((INextBot *)this,(CBaseCombatCharacter *)(param_1 + -0x14));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.