L L4D2node

INextBot::GetImmobileDuration

0x00753260 · 79 bytes · __thiscall

_ZNK8INextBot19GetImmobileDurationEv

Decompiled

undefined (1 param)

/* INextBot::GetImmobileDuration() const */

longdouble __thiscall INextBot::GetImmobileDuration(INextBot *this)

{
  longdouble lVar1;
  
  if (0.0 < *(float *)(this + 0x38)) {
    lVar1 = (longdouble)IntervalTimer::Now();
    return (longdouble)((float)lVar1 - *(float *)(this + 0x38));
  }
  return (longdouble)99999.9;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)