NextBotCombatCharacter::DoThink
0x00752000 · 647 bytes · __thiscall
_ZN22NextBotCombatCharacter7DoThinkEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* NextBotCombatCharacter::DoThink() */
void __thiscall NextBotCombatCharacter::DoThink(NextBotCombatCharacter *this)
{
uint *puVar1;
int iVar2;
undefined4 uVar3;
undefined4 uVar4;
char cVar5;
int *piVar6;
int iVar7;
INextBot *pIVar8;
INextBot *this_00;
int local_30;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_30 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,"/data/src/game/server/nextbot/nextbot.cpp",0x138,
&DoThink()::tm_fmt,"(%s)%s","NextBotCombatCharacter::DoThink",
"NextBotCombatCharacter::DoThink");
local_30 = _towlower;
}
uVar4 = local_20;
uVar3 = local_24;
iVar2 = _DAT_0105db00;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 007521e6 to 00752246 has its CatchHandler @ 00752324 */
iVar7 = ThreadGetCurrentId();
if (iVar2 == iVar7) {
if ((char *)*_DAT_0105d15c != "NextBotCombatCharacter::DoThink") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca89e4,(char *)0x0,0xca89e4);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 007520ce to 00752150 has its CatchHandler @ 0075229a */
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
this_00 = (INextBot *)(this + 0x1a3c);
pIVar8 = this_00;
cVar5 = INextBot::BeginUpdate(this_00);
if (cVar5 != '\0') {
if (this[0x1c70] != (NextBotCombatCharacter)0x0) {
this[0x1c70] = (NextBotCombatCharacter)0x0;
(**(code **)(*(int *)(this + 0x1a3c) + 0x68))(this_00);
for (piVar6 = (int *)(**(code **)(*(int *)(this + 0x1a3c) + 8))(this_00); piVar6 != (int *)0x0
; piVar6 = (int *)(**(code **)(*(int *)(this + 0x1a3c) + 0xc))(this_00,piVar6)) {
(**(code **)(*piVar6 + 0x68))(piVar6);
}
}
(**(code **)(*(int *)this + 0x538))(this);
if ((*(int *)(NextBotStop._28_4_ + 0x30) == 0) && (((byte)this[0x150] & 0x20) == 0)) {
/* try { // try from 0075226e to 00752273 has its CatchHandler @ 0075229a */
(**(code **)(*(int *)(this + 0x1a3c) + 0xa8))(this_00);
}
INextBot::EndUpdate();
pIVar8 = this_00;
}
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar7 = ThreadGetCurrentId(pIVar8);
if (iVar2 == iVar7) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_30 != 0) {
(**(code **)(local_30 + 0x54))(local_30,uVar3,uVar4,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.