CNetPropManager::SetPropVector
0x0074a600 · 62 bytes · __cdecl
_ZN15CNetPropManager13SetPropVectorEP9HSCRIPT__PKc6Vector
Decompiled
undefined (3 params)
/* CNetPropManager::SetPropVector(HSCRIPT__*, char const*, Vector) */
void CNetPropManager::SetPropVector
(undefined4 param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
undefined4 param_5,undefined4 param_6)
{
SetPropVectorArray(param_1,param_2,param_3,param_4,param_5,param_6,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.