CNetPropManager::~CNetPropManager
0x00749af0 · 134 bytes · __thiscall
_ZN15CNetPropManagerD2Ev
Decompiled
undefined (1 param)
/* CNetPropManager::~CNetPropManager() */
void __thiscall CNetPropManager::~CNetPropManager(CNetPropManager *this)
{
int iVar1;
CUtlDict<CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::PurgeAndDeleteElements
((CUtlDict<CUtlDict<CNetPropManager::PropInfo_t,int>*,int> *)this);
for (iVar1 = CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
::FirstInorder((CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
*)this); iVar1 != -1;
iVar1 = CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
::NextInorder((CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
*)this,iVar1)) {
free(*(void **)(*(int *)(this + 4) + iVar1 * 0x18 + 0x10));
}
CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
*)this);
CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int,CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>>
*)this);
*(undefined4 *)(this + 0x18) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>
*)(this + 4));
*(undefined4 *)(this + 0x1c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CUtlDict<CNetPropManager::PropInfo_t,int>*,int>::Node_t,int>,int>
*)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.