UTIL_AddDebugLine
0x00748d30 · 542 bytes · __cdecl
_Z17UTIL_AddDebugLineRK6VectorS1_bb
Decompiled
undefined (4 params)
/* UTIL_AddDebugLine(Vector const&, Vector const&, bool, bool) */
void UTIL_AddDebugLine(Vector *param_1,Vector *param_2,bool param_3,bool param_4)
{
float fVar1;
float fVar2;
float *pfVar3;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_39;
pfVar3 = (float *)GetDebugOverlayLine();
fVar1 = *(float *)param_1;
*pfVar3 = fVar1;
pfVar3[1] = *(float *)(param_1 + 4);
pfVar3[2] = *(float *)(param_1 + 8);
local_bc = *(float *)param_2;
pfVar3[3] = local_bc;
pfVar3[4] = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
*(bool *)(pfVar3 + 9) = param_3;
*(undefined1 *)((int)pfVar3 + 0x25) = 1;
pfVar3[5] = fVar2;
if (param_4) {
local_bc = local_bc - fVar1;
local_b8 = pfVar3[4] - pfVar3[1];
local_b4 = pfVar3[5] - pfVar3[2];
local_88 = 1;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = *pfVar3;
local_c8 = pfVar3[1];
local_c4 = pfVar3[2];
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((local_39 != '\0') || (local_44 < 1.0)) {
pfVar3[6] = 3.57331e-43;
pfVar3[7] = 0.0;
pfVar3[8] = 0.0;
return;
}
}
pfVar3[6] = 3.57331e-43;
pfVar3[7] = 3.57331e-43;
pfVar3[8] = 3.57331e-43;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.