L L4D2node

UTIL_AddDebugLine

0x00748d30 · 542 bytes · __cdecl

_Z17UTIL_AddDebugLineRK6VectorS1_bb

Decompiled

undefined (4 params)

/* UTIL_AddDebugLine(Vector const&, Vector const&, bool, bool) */

void UTIL_AddDebugLine(Vector *param_1,Vector *param_2,bool param_3,bool param_4)

{
  float fVar1;
  float fVar2;
  float *pfVar3;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  pfVar3 = (float *)GetDebugOverlayLine();
  fVar1 = *(float *)param_1;
  *pfVar3 = fVar1;
  pfVar3[1] = *(float *)(param_1 + 4);
  pfVar3[2] = *(float *)(param_1 + 8);
  local_bc = *(float *)param_2;
  pfVar3[3] = local_bc;
  pfVar3[4] = *(float *)(param_2 + 4);
  fVar2 = *(float *)(param_2 + 8);
  *(bool *)(pfVar3 + 9) = param_3;
  *(undefined1 *)((int)pfVar3 + 0x25) = 1;
  pfVar3[5] = fVar2;
  if (param_4) {
    local_bc = local_bc - fVar1;
    local_b8 = pfVar3[4] - pfVar3[1];
    local_b4 = pfVar3[5] - pfVar3[2];
    local_88 = 1;
    local_8c = 0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_bc * local_bc + local_b4 * local_b4 + local_b8 * local_b8 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_cc = *pfVar3;
    local_c8 = pfVar3[1];
    local_c4 = pfVar3[2];
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4041,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if ((local_39 != '\0') || (local_44 < 1.0)) {
      pfVar3[6] = 3.57331e-43;
      pfVar3[7] = 0.0;
      pfVar3[8] = 0.0;
      return;
    }
  }
  pfVar3[6] = 3.57331e-43;
  pfVar3[7] = 3.57331e-43;
  pfVar3[8] = 3.57331e-43;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)