clear_debug_overlays
0x007487c0 · 84 bytes · __cdecl
_ZL20clear_debug_overlaysRK8CCommand
Decompiled
undefined (1 param)
/* clear_debug_overlays(CCommand const&) */
void clear_debug_overlays(CCommand *param_1)
{
CBaseEntity *pCVar1;
for (pCVar1 = (CBaseEntity *)
CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
pCVar1 != (CBaseEntity *)0x0;
pCVar1 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar1)) {
*(undefined4 *)(pCVar1 + 0x110) = 0;
}
if (debugoverlay == (int *)0x0) {
return;
}
/* WARNING: Could not recover jumptable at 0x00748810. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*debugoverlay + 0x40))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.