nav_chop_selected
0x00747d60 · 498 bytes · __cdecl
_ZL17nav_chop_selectedRK8CCommand
Decompiled
undefined (1 param)
/* nav_chop_selected(CCommand const&) */
void nav_chop_selected(CCommand *param_1)
{
CNavArea *pCVar1;
CNavMesh *pCVar2;
char cVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
int iVar7;
CUtlMemory<CNavArea*,int> *local_40;
CNavArea *local_3c;
CNavArea *local_38;
char local_34;
int *local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
int *local_20;
cVar3 = UTIL_IsCommandIssuedByServerAdmin();
if ((cVar3 == '\0') || (cVar3 = (**(code **)(*engine + 8))(engine), cVar3 != '\0')) {
return;
}
(**(code **)(*(int *)TheNavMesh + 0x84))(TheNavMesh);
CNavMesh::SetMarkedArea(TheNavMesh,(CNavArea *)0x0);
pCVar2 = TheNavMesh;
local_30 = (int *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (int *)0x0;
local_34 = '\0';
/* try { // try from 00747dec to 00747f44 has its CatchHandler @ 00747f6a */
cVar3 = CNavMesh::IsSelectedSetEmpty(TheNavMesh);
iVar7 = local_24;
if (cVar3 == '\0') {
if (0 < *(int *)(pCVar2 + 0x4e0)) {
iVar6 = 0;
do {
local_3c = *(CNavArea **)(*(int *)(pCVar2 + 0x4d4) + iVar6 * 4);
if ((local_34 == '\0') || (iVar7 < 1)) {
LAB_00747e50:
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_30,iVar7,&local_3c);
iVar7 = local_24;
}
else if (local_3c != (CNavArea *)*local_30) {
iVar4 = 0;
do {
iVar4 = iVar4 + 1;
if (iVar4 == iVar7) goto LAB_00747e50;
} while (local_3c != (CNavArea *)local_30[iVar4]);
if (iVar4 < 0) goto LAB_00747e50;
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(pCVar2 + 0x4e0));
}
LAB_00747e74:
if (iVar7 < 1) goto LAB_00747e98;
}
else {
pCVar1 = *(CNavArea **)(pCVar2 + 0x474);
if (pCVar1 == (CNavArea *)0x0) goto LAB_00747e74;
local_38 = pCVar1;
if ((local_34 == '\0') || (local_24 < 1)) {
LAB_00747f2c:
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_30,local_24,&local_38);
iVar7 = local_24;
goto LAB_00747e74;
}
iVar7 = 0;
if (pCVar1 != (CNavArea *)*local_30) {
do {
iVar7 = iVar7 + 1;
if (iVar7 == local_24) goto LAB_00747f2c;
} while (pCVar1 != (CNavArea *)local_30[iVar7]);
if (iVar7 < 0) goto LAB_00747f2c;
}
}
iVar7 = 0;
do {
ReduceToComponentAreas((CNavArea *)local_30[iVar7],true);
iVar7 = iVar7 + 1;
} while (iVar7 < local_24);
LAB_00747e98:
local_40 = (CUtlMemory<CNavArea*,int> *)&local_30;
uVar5 = CNavMesh::GetSelecteSetSize(TheNavMesh);
Msg("%d areas chopped into %d\n",local_24,uVar5);
local_24 = 0;
CUtlMemory<CNavArea*,int>::Purge(local_40);
local_20 = local_30;
CUtlMemory<CNavArea*,int>::Purge(local_40);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.