L L4D2node

CNavNode::IsBiLinked

0x00747190 · 40 bytes · __thiscall

_ZNK8CNavNode10IsBiLinkedE10NavDirType

Decompiled

undefined (2 params)

/* CNavNode::IsBiLinked(NavDirType) const */

bool __thiscall CNavNode::IsBiLinked(CNavNode *this,int param_2)

{
  if (*(int *)(this + param_2 * 4 + 0x18) != 0) {
    return this == *(CNavNode **)
                    (*(int *)(this + param_2 * 4 + 0x18) + 0x18 +
                    *(int *)(Opposite + param_2 * 4) * 4);
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)