CNavNode::IsBiLinked
0x00747190 · 40 bytes · __thiscall
_ZNK8CNavNode10IsBiLinkedE10NavDirType
Decompiled
undefined (2 params)
/* CNavNode::IsBiLinked(NavDirType) const */
bool __thiscall CNavNode::IsBiLinked(CNavNode *this,int param_2)
{
if (*(int *)(this + param_2 * 4 + 0x18) != 0) {
return this == *(CNavNode **)
(*(int *)(this + param_2 * 4 + 0x18) + 0x18 +
*(int *)(Opposite + param_2 * 4) * 4);
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.