L L4D2node

CNavNode::TestForCrouchArea

0x00746110 · 1852 bytes · __thiscall

_ZN8CNavNode17TestForCrouchAreaE13NavCornerTypeRK6VectorS3_Pf

Decompiled

undefined (5 params)

/* CNavNode::TestForCrouchArea(NavCornerType, Vector const&, Vector const&, float*) */

undefined4 __thiscall
CNavNode::TestForCrouchArea
          (CNavNode *this,int param_2,Vector *param_3,Vector *param_4,float *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  undefined **local_e0 [4];
  undefined4 local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [8];
  float local_5c;
  char local_39;
  
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,8,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
  local_ec = *(float *)this;
  local_87 = 1;
  local_d0 = 0xf;
  local_bc = 0;
  local_b8 = 0;
  local_b4 = 0x42800000;
  local_9c = (NavTraceMaxs - NavTraceMins) * 0.5;
  local_8c = 0;
  local_98 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
  local_94 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
  local_e8 = *(float *)(this + 4);
  local_e4 = *(float *)(this + 8);
  local_ac = (NavTraceMaxs + NavTraceMins) * 0.5;
  local_a8 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
  local_a4 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
  local_cc = local_ec + local_ac;
  local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
  local_c8 = local_e8 + local_a8;
  local_c4 = local_e4 + local_a4;
  local_ac = -local_ac;
  local_a8 = -local_a8;
  local_a4 = -local_a4;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
  }
  local_f0 = 0.0;
  fVar3 = local_5c - local_e4;
  fVar1 = *(float *)param_4;
  fVar2 = *(float *)(param_4 + 4);
  if (0.0 <= fVar3) {
    do {
      local_87 = 0;
      local_bc = 0;
      local_e4 = local_f0 + *(float *)(this + 8);
      local_b8 = 0;
      local_b4 = 0;
      local_8c = 0;
      local_ec = *(float *)this;
      local_9c = (fVar1 - *(float *)param_3) * 0.5;
      local_e8 = *(float *)(this + 4);
      local_98 = (fVar2 - *(float *)(param_3 + 4)) * 0.5;
      local_94 = (55.0 - *(float *)(param_3 + 8)) * 0.5;
      local_ac = (*(float *)param_3 + fVar1) * 0.5;
      local_a8 = (*(float *)(param_3 + 4) + fVar2) * 0.5;
      local_a4 = (*(float *)(param_3 + 8) + 55.0) * 0.5;
      local_cc = local_ec + local_ac;
      local_c8 = local_e8 + local_a8;
      local_88 = local_9c * local_9c + local_98 * local_98 + local_94 * local_94 < 1e-06;
      local_c4 = local_e4 + local_a4;
      local_ac = -local_ac;
      local_a8 = -local_a8;
      local_a4 = -local_a4;
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
      }
      if (local_39 == '\0') {
        local_87 = 0;
        local_bc = 0;
        local_b8 = 0;
        local_b4 = 0;
        *param_5 = local_e4 - *(float *)(this + 8);
        local_8c = 0;
        local_9c = (fVar1 - *(float *)param_3) * 0.5;
        local_98 = (fVar2 - *(float *)(param_3 + 4)) * 0.5;
        local_94 = (71.0 - *(float *)(param_3 + 8)) * 0.5;
        local_ac = (*(float *)param_3 + fVar1) * 0.5;
        local_a8 = (*(float *)(param_3 + 4) + fVar2) * 0.5;
        local_a4 = (*(float *)(param_3 + 8) + 71.0) * 0.5;
        local_cc = local_ec + local_ac;
        local_c8 = local_e8 + local_a8;
        local_88 = local_9c * local_9c + local_98 * local_98 + local_94 * local_94 < 1e-06;
        local_ac = -local_ac;
        local_a8 = -local_a8;
        local_c4 = local_e4 + local_a4;
        local_a4 = -local_a4;
        (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_e0,local_70);
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
        }
        if (local_39 == '\0') {
          if (*(int *)(nav_test_node_crouch._28_4_ + 0x30) != *(int *)(this + 0x58)) {
            return 1;
          }
          local_f0 = 1.4013e-45;
          iVar6 = 0xff;
          iVar5 = 0xff;
          iVar4 = 0;
        }
        else {
          local_f0 = 0.0;
          if (*(int *)(nav_test_node_crouch._28_4_ + 0x30) != *(int *)(this + 0x58)) {
            return 0;
          }
          iVar6 = 0;
          iVar5 = 0;
          iVar4 = 0xff;
        }
        NDebugOverlay::Box((Vector *)&local_ec,param_3,param_4,iVar4,iVar5,iVar6,100,100.0);
        return local_f0;
      }
      local_f0 = local_f0 + 1.0;
    } while (local_f0 <= fVar3);
  }
  *param_5 = 64.0;
  this[param_2 + 0x78] = (CNavNode)0x1;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)