L L4D2node

CommandNavPlaceList

0x00743a70 · 330 bytes · unknown

_Z19CommandNavPlaceListv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavPlaceList() */

void CommandNavPlaceList(void)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  uint local_34;
  uint *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  int local_24;
  uint *local_20;
  
  cVar2 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar2 == '\0') {
    return;
  }
  iVar6 = 0;
  local_30 = (uint *)0x0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = (uint *)0x0;
  if (0 < DAT_00fe6000) {
    iVar5 = 0;
    do {
      local_34 = *(uint *)(*(int *)(TheNavAreas + iVar5 * 4) + 0x94);
      if (local_34 != 0) {
        if (iVar6 < 1) {
LAB_00743b00:
                    /* try { // try from 00743b0e to 00743b7b has its CatchHandler @ 00743bc8 */
          CUtlVector<unsigned_int,CUtlMemory<unsigned_int,int>>::InsertBefore
                    ((CUtlVector<unsigned_int,CUtlMemory<unsigned_int,int>> *)&local_30,iVar6,
                     &local_34);
          iVar6 = local_24;
        }
        else if (local_34 != *local_30) {
          iVar3 = 0;
          do {
            iVar3 = iVar3 + 1;
            if (iVar3 == iVar6) goto LAB_00743b00;
          } while (local_34 != local_30[iVar3]);
          if (iVar3 < 0) goto LAB_00743b00;
        }
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 < DAT_00fe6000);
  }
  Msg("Map uses %d place names:\n",iVar6);
  iVar6 = 0;
  if (0 < local_24) {
    do {
      uVar4 = 0;
      uVar1 = local_30[iVar6];
      if ((uVar1 != 0) && (uVar1 <= *(uint *)(TheNavMesh + 0x454))) {
        uVar4 = *(undefined4 *)(*(int *)(TheNavMesh + 0x450) + -4 + uVar1 * 4);
      }
      Msg(&DAT_00ca5b8b,uVar4);
      iVar6 = iVar6 + 1;
    } while (iVar6 < local_24);
  }
  local_24 = 0;
  CUtlMemory<unsigned_int,int>::Purge((CUtlMemory<unsigned_int,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<unsigned_int,int>::Purge((CUtlMemory<unsigned_int,int> *)&local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)