L L4D2node

CNavMesh::~CNavMesh

0x00742f80 · 612 bytes · __thiscall

_ZN8CNavMeshD2Ev

Decompiled

undefined (1 param)

/* CNavMesh::~CNavMesh() */

void __thiscall CNavMesh::~CNavMesh(CNavMesh *this)

{
  CUtlVector<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int>>
  *this_00;
  void *pvVar1;
  uint uVar2;
  
  *(undefined ***)this = &PTR__CNavMesh_00ca8588;
  if (*(void **)(this + 0x554) != (void *)0x0) {
    operator_delete__(*(void **)(this + 0x554));
  }
  uVar2 = 0;
  if (*(int *)(this + 0x454) != 0) {
    do {
      pvVar1 = *(void **)(*(int *)(this + 0x450) + uVar2 * 4);
      if (pvVar1 != (void *)0x0) {
        operator_delete__(pvVar1);
      }
      uVar2 = uVar2 + 1;
    } while (uVar2 < *(uint *)(this + 0x454));
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x5dc));
  *(undefined4 *)(this + 0x5d0) = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x5c4));
  *(undefined4 *)(this + 0x5d4) = *(undefined4 *)(this + 0x5c4);
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x5c4));
  *(undefined4 *)(this + 0x5bc) = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x5b0));
  *(undefined4 *)(this + 0x5c0) = *(undefined4 *)(this + 0x5b0);
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x5b0));
  *(undefined4 *)(this + 0x5a8) = 0;
  CUtlMemory<INavAvoidanceObstacle*,int>::Purge
            ((CUtlMemory<INavAvoidanceObstacle*,int> *)(this + 0x59c));
  *(undefined4 *)(this + 0x5ac) = *(undefined4 *)(this + 0x59c);
  CUtlMemory<INavAvoidanceObstacle*,int>::Purge
            ((CUtlMemory<INavAvoidanceObstacle*,int> *)(this + 0x59c));
  *(undefined4 *)(this + 0x594) = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x588));
  *(undefined4 *)(this + 0x598) = *(undefined4 *)(this + 0x588);
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x588));
  *(undefined4 *)(this + 0x580) = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x574));
  *(undefined4 *)(this + 0x584) = *(undefined4 *)(this + 0x574);
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x574));
  *(undefined4 *)(this + 0x564) = 0;
  CUtlMemory<CNavMesh::WalkableSeedSpot,int>::Purge
            ((CUtlMemory<CNavMesh::WalkableSeedSpot,int> *)(this + 0x558));
  *(undefined4 *)(this + 0x568) = *(undefined4 *)(this + 0x558);
  CUtlMemory<CNavMesh::WalkableSeedSpot,int>::Purge
            ((CUtlMemory<CNavMesh::WalkableSeedSpot,int> *)(this + 0x558));
  *(undefined4 *)(this + 0x51c) = 0;
  CUtlMemory<CNavLadder*,int>::Purge((CUtlMemory<CNavLadder*,int> *)(this + 0x510));
  *(undefined4 *)(this + 0x520) = *(undefined4 *)(this + 0x510);
  CUtlMemory<CNavLadder*,int>::Purge((CUtlMemory<CNavLadder*,int> *)(this + 0x510));
  *(undefined4 *)(this + 0x4f4) = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x4e8));
  *(undefined4 *)(this + 0x4f8) = *(undefined4 *)(this + 0x4e8);
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x4e8));
  *(undefined4 *)(this + 0x4e0) = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x4d4));
  *(undefined4 *)(this + 0x4e4) = *(undefined4 *)(this + 0x4d4);
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x4d4));
  *(undefined4 *)(this + 0x44) = 0;
  CUtlMemory<CFuncNavConnectionBlocker*,int>::Purge
            ((CUtlMemory<CFuncNavConnectionBlocker*,int> *)(this + 0x38));
  *(undefined4 *)(this + 0x48) = *(undefined4 *)(this + 0x38);
  this_00 = (CUtlVector<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int>>
             *)(this + 0xc);
  CUtlMemory<CFuncNavConnectionBlocker*,int>::Purge
            ((CUtlMemory<CFuncNavConnectionBlocker*,int> *)(this + 0x38));
  CUtlVector<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int>>
  ::RemoveAll(this_00);
  CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int>::Purge
            ((CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int> *)this_00);
  *(undefined4 *)(this + 0x1c) = *(undefined4 *)(this + 0xc);
  CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int>::Purge
            ((CUtlMemory<CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>,int> *)this_00);
  *(undefined ***)this = &PTR__CGameEventListener_00bfb6e8;
  *(undefined4 *)(this + 4) = 0xd;
  if (this[8] != (CNavMesh)0x0) {
    if (gameeventmanager != (int *)0x0) {
      (**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this);
    }
    this[8] = (CNavMesh)0x0;
  }
  *(undefined ***)this = &PTR__IGameEventListener2_00bfb610;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)