CNavMesh::GetNavAreasInBox
0x00741e70 · 527 bytes · __thiscall
_ZN8CNavMesh16GetNavAreasInBoxER10CUtlVectorIP8CNavArea10CUtlMemoryIS2_iEERK6VectorS9_
Decompiled
undefined (4 params)
/* CNavMesh::GetNavAreasInBox(CUtlVector<CNavArea*, CUtlMemory<CNavArea*, int> >&, Vector const&,
Vector const&) */
void __thiscall
CNavMesh::GetNavAreasInBox(CNavMesh *this,CUtlVector *param_1,Vector *param_2,Vector *param_3)
{
int *piVar1;
int iVar2;
CNavArea *pCVar3;
char cVar4;
int iVar5;
CNavArea **ppCVar6;
int iVar7;
float fVar8;
int local_54;
int local_50;
int local_4c;
int local_48;
int local_44;
float local_34;
float local_30;
undefined4 local_2c;
float local_28;
float local_24;
undefined4 local_20;
local_34 = *(float *)param_2;
fVar8 = 1.0 / *(float *)(this + 0x20);
iVar7 = (int)((local_34 - *(float *)(this + 0x2c)) * fVar8);
if (iVar7 < 0) {
local_54 = 0;
}
else {
local_54 = *(int *)(this + 0x24) + -1;
if (iVar7 < *(int *)(this + 0x24)) {
local_54 = iVar7;
}
}
local_30 = *(float *)(param_2 + 4);
iVar7 = (int)((local_30 - *(float *)(this + 0x30)) * fVar8);
if (iVar7 < 0) {
local_48 = 0;
}
else {
local_48 = *(int *)(this + 0x28) + -1;
if (iVar7 < *(int *)(this + 0x28)) {
local_48 = iVar7;
}
}
local_28 = *(float *)param_3;
iVar7 = (int)((local_28 - *(float *)(this + 0x2c)) * fVar8);
if (iVar7 < 0) {
local_4c = 0;
}
else {
local_4c = *(int *)(this + 0x24) + -1;
if (iVar7 < *(int *)(this + 0x24)) {
local_4c = iVar7;
}
}
local_24 = *(float *)(param_3 + 4);
iVar7 = (int)((local_24 - *(float *)(this + 0x30)) * fVar8);
if (iVar7 < 0) {
local_50 = 0;
}
else {
local_50 = *(int *)(this + 0x28) + -1;
if (iVar7 < *(int *)(this + 0x28)) {
local_50 = iVar7;
}
}
local_2c = *(undefined4 *)(param_2 + 8);
local_20 = *(undefined4 *)(param_3 + 8);
if (*(int *)(this + 0x18) != 0) {
for (; local_48 <= local_50; local_48 = local_48 + 1) {
if (local_54 <= local_4c) {
local_44 = local_54;
do {
iVar7 = 0;
piVar1 = (int *)(*(int *)(this + 0xc) +
(local_48 * *(int *)(this + 0x24) + local_44) * 0x14);
if (0 < piVar1[3]) {
do {
cVar4 = CNavArea::IsOverlapping
(*(CNavArea **)(*piVar1 + iVar7 * 4),(Extent *)&local_34);
if (cVar4 != '\0') {
ppCVar6 = (CNavArea **)(iVar7 * 4 + *piVar1);
iVar2 = *(int *)(param_1 + 0xc);
if (iVar2 < 1) {
LAB_00741f98:
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)param_1,iVar2,
ppCVar6);
}
else {
pCVar3 = *ppCVar6;
if ((CNavArea *)**(int **)param_1 != pCVar3) {
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
if (iVar5 == iVar2) goto LAB_00741f98;
} while ((CNavArea *)(*(int **)param_1)[iVar5] != pCVar3);
if (iVar5 == -1) goto LAB_00741f98;
}
}
}
iVar7 = iVar7 + 1;
} while (iVar7 < piVar1[3]);
}
local_44 = local_44 + 1;
} while (local_44 <= local_4c);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.