CNavMesh::OnAreaUnblocked
0x0073ff90 · 31 bytes · __cdecl
_ZN8CNavMesh15OnAreaUnblockedEP8CNavAreab
Decompiled
undefined (2 params)
/* CNavMesh::OnAreaUnblocked(CNavArea*, bool) */
void CNavMesh::OnAreaUnblocked(CNavArea *param_1,bool param_2)
{
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::FindAndRemove
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(param_1 + 0x5b0),
(CNavArea **)¶m_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.