HidingSpot::HidingSpot
0x0073ecc0 · 201 bytes · __thiscall
_ZN10HidingSpotC1Ev
Decompiled
undefined (1 param)
/* HidingSpot::HidingSpot() */
void __thiscall HidingSpot::HidingSpot(HidingSpot *this)
{
size_t __size;
int iVar1;
int iVar2;
int *piVar3;
*(undefined ***)this = &PTR__HidingSpot_00ca8570;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
this[0x1c] = (HidingSpot)0x0;
*(int *)(this + 0x10) = m_nextID;
piVar3 = TheHidingSpots;
m_nextID = m_nextID + 1;
*(undefined4 *)(this + 0x18) = 0;
iVar1 = *piVar3;
if (piVar3 == &CUtlVectorUltraConservative<HidingSpot*,CUtlVectorUltraConservativeAllocator>::
StaticData()::staticData) {
piVar3 = malloc((iVar1 + 1) * 4 + 4);
iVar2 = 1;
TheHidingSpots = piVar3;
*piVar3 = 0;
}
else {
__size = (iVar1 + 1) * 4 + 4;
iVar2 = malloc_usable_size(piVar3);
if (iVar2 < (int)__size) {
piVar3 = realloc(TheHidingSpots,__size);
iVar2 = *piVar3;
TheHidingSpots = piVar3;
piVar3[iVar1 + 1] = (int)this;
*piVar3 = iVar2 + 1;
return;
}
iVar2 = *TheHidingSpots + 1;
piVar3 = TheHidingSpots;
}
piVar3[iVar1 + 1] = (int)this;
*piVar3 = iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.