CNavMesh::GetPlace
0x0073e0b0 · 80 bytes · __thiscall
_ZNK8CNavMesh8GetPlaceERK6Vector
Decompiled
undefined (2 params)
/* CNavMesh::GetPlace(Vector const&) const */
undefined4 __thiscall CNavMesh::GetPlace(CNavMesh *this,Vector *param_1)
{
int iVar1;
iVar1 = GetNearestNavArea(this,param_1,true,10000.0,false,true,false);
if (iVar1 != 0) {
return *(undefined4 *)(iVar1 + 0x94);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.