L L4D2node

CNavMesh::GetPlace

0x0073e0b0 · 80 bytes · __thiscall

_ZNK8CNavMesh8GetPlaceERK6Vector

Decompiled

undefined (2 params)

/* CNavMesh::GetPlace(Vector const&) const */

undefined4 __thiscall CNavMesh::GetPlace(CNavMesh *this,Vector *param_1)

{
  int iVar1;
  
  iVar1 = GetNearestNavArea(this,param_1,true,10000.0,false,true,false);
  if (iVar1 != 0) {
    return *(undefined4 *)(iVar1 + 0x94);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)