CommandNavPlaceReplace
0x0073cb90 · 187 bytes · __cdecl
_Z22CommandNavPlaceReplaceRK8CCommand
Decompiled
undefined (1 param)
/* CommandNavPlaceReplace(CCommand const&) */
void CommandNavPlaceReplace(CCommand *param_1)
{
int *piVar1;
int iVar2;
char cVar3;
int iVar4;
char *pcVar5;
int iVar6;
int *piVar7;
cVar3 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar3 == '\0') {
return;
}
if (*(int *)param_1 == 3) {
iVar4 = CNavMesh::PartialNameToPlace(TheNavMesh,*(char **)(param_1 + 0x40c));
pcVar5 = "";
if (2 < *(int *)param_1) {
pcVar5 = *(char **)(param_1 + 0x410);
}
iVar6 = CNavMesh::PartialNameToPlace(TheNavMesh,pcVar5);
if ((iVar6 != 0) && (iVar4 != 0)) {
piVar1 = TheNavAreas + DAT_00fe6000;
piVar7 = TheNavAreas;
if (DAT_00fe6000 < 1) {
return;
}
do {
while (iVar2 = *piVar7, iVar4 != *(int *)(iVar2 + 0x94)) {
piVar7 = piVar7 + 1;
if (piVar7 == piVar1) {
return;
}
}
piVar7 = piVar7 + 1;
*(int *)(iVar2 + 0x94) = iVar6;
} while (piVar7 != piVar1);
return;
}
}
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.